22.04.2006, 19:09:43
thank you it works now but i still have another problem i put a new weapon and a new projectile and changed the image to ionbeam that aperes but the rocket is still there how do i get it to go away?
[NodCannonSpecial]
UIName=IonCannon
Name=Nuke Clone
IsPowered=true
RechargeTime=1
Type=NewNuke ;NewNuke is the type for Nuke clones
Action=NewUx2 ;check out the Adding Custom Mouse Pointers page to find out more about this
WeaponType=NukeCarrier
SidebarImage=NukeIcon
ShowTimer=Yes
DisableableFromShell=yes
Range=7
LineMultiplier=2
;New Tags
TakeOff=IonBeam ;taking off anim
Warhead=IONNUKE ;Damaging warhead
Projectile=
Payload=IonPayload ;Damaging weapon
PsiWarning=PSIWARN ;PsiWarn animation
ScreenFlash=no
[IONNUKE]
CellSpread=5
PercentAtMax=.02 ;used to be .8
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100%
InfDeath=5;
Sparky=no
Tiberium=yes
;AnimList=NUKEBALL ; SJM: Activated from code now... see Bullet AI
AnimList=RING1 ; SJM: This is once again the warhead-related anim
;ShakeXlo=4
;ShakeXhi=4
;ShakeYlo=20
;ShakeYhi=20
[IonPayload]
Damage=600
Range=30
Projectile=GiantIonDown ;MultiMissile
Speed=100
Warhead=IONNUKE
Report=
[GiantIonDown]
Arm=2
Shadow=no
Image=IONBEAM
Acceleration=10
Vertical=yes ; //like blimp bomb
DetonationAltitude=30000;
FirersPalette=yes
[NodCannonSpecial]
UIName=IonCannon
Name=Nuke Clone
IsPowered=true
RechargeTime=1
Type=NewNuke ;NewNuke is the type for Nuke clones
Action=NewUx2 ;check out the Adding Custom Mouse Pointers page to find out more about this
WeaponType=NukeCarrier
SidebarImage=NukeIcon
ShowTimer=Yes
DisableableFromShell=yes
Range=7
LineMultiplier=2
;New Tags
TakeOff=IonBeam ;taking off anim
Warhead=IONNUKE ;Damaging warhead
Projectile=
Payload=IonPayload ;Damaging weapon
PsiWarning=PSIWARN ;PsiWarn animation
ScreenFlash=no
[IONNUKE]
CellSpread=5
PercentAtMax=.02 ;used to be .8
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100%
InfDeath=5;
Sparky=no
Tiberium=yes
;AnimList=NUKEBALL ; SJM: Activated from code now... see Bullet AI
AnimList=RING1 ; SJM: This is once again the warhead-related anim
;ShakeXlo=4
;ShakeXhi=4
;ShakeYlo=20
;ShakeYhi=20
[IonPayload]
Damage=600
Range=30
Projectile=GiantIonDown ;MultiMissile
Speed=100
Warhead=IONNUKE
Report=
[GiantIonDown]
Arm=2
Shadow=no
Image=IONBEAM
Acceleration=10
Vertical=yes ; //like blimp bomb
DetonationAltitude=30000;
FirersPalette=yes