error - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: error (/showthread.php?tid=225) |
error - Guest - 22.04.2006 i got the new rock patch and made a nuke clone sw but when i luanched it when it should be coming down to explode i keep getting this error what should i do? RE: error - DCoder - 22.04.2006 How To Ask Questions The Smart Way Wrote: In other words, how are we supposed to know what the problem is if we can't even see the code you used? Oh, btw, I bet your error is caused by the fact you didn't attach the new WeaponType to a dummy unit, so the game doesn't know it exists. Attach it to, say, UTNK as EliteSecondary. But still, next time you run into an error, post more detailed info. RE: error - Guest - 22.04.2006 thank you it works now but i still have another problem i put a new weapon and a new projectile and changed the image to ionbeam that aperes but the rocket is still there how do i get it to go away? [NodCannonSpecial] UIName=IonCannon Name=Nuke Clone IsPowered=true RechargeTime=1 Type=NewNuke ;NewNuke is the type for Nuke clones Action=NewUx2 ;check out the Adding Custom Mouse Pointers page to find out more about this WeaponType=NukeCarrier SidebarImage=NukeIcon ShowTimer=Yes DisableableFromShell=yes Range=7 LineMultiplier=2 ;New Tags TakeOff=IonBeam ;taking off anim Warhead=IONNUKE ;Damaging warhead Projectile= Payload=IonPayload ;Damaging weapon PsiWarning=PSIWARN ;PsiWarn animation ScreenFlash=no [IONNUKE] CellSpread=5 PercentAtMax=.02 ;used to be .8 WallAbsoluteDestroyer=yes Wood=yes Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100% InfDeath=5; Sparky=no Tiberium=yes ;AnimList=NUKEBALL ; SJM: Activated from code now... see Bullet AI AnimList=RING1 ; SJM: This is once again the warhead-related anim ;ShakeXlo=4 ;ShakeXhi=4 ;ShakeYlo=20 ;ShakeYhi=20 [IonPayload] Damage=600 Range=30 Projectile=GiantIonDown ;MultiMissile Speed=100 Warhead=IONNUKE Report= [GiantIonDown] Arm=2 Shadow=no Image=IONBEAM Acceleration=10 Vertical=yes ; //like blimp bomb DetonationAltitude=30000; FirersPalette=yes RE: error - Bobingabout - 24.04.2006 you are using a nuke clone for the ion cannon.... try using the dominator clone instead, thats better for an ion cannon. RE: error - Guest - 24.04.2006 change the weapon type |