31.01.2005, 22:57:29
PaD Wrote:Hi there, don't worry, I'm not dead![]()
--- PART 1: What I'm doing ---
...but I'm also not doing that much progress :unsure:
Well, after spending ~10 hours on researching how the MakeInf could be enabled, I still didn't manage to get it work for my new InfDeath.
I found out (I could have done this BEFORE trying) that the GENDEATH anim uses a different palette (unittem.pal) than other anims (which use anim.pal).
That means: If I copy and pasted all the GENDEATH code I also pasted the code which changes the palette to use.
I have to figure out what code is needed to change the owner only.
If that what I wrote above is too confusing:
Never mind, I'm still working
Its probably beneficial if you copies the code to use unittem.pal since if you are converting to side you will probably be using remaps and remaps only work in unittem.pal (well all the unit*.pals). There is also some logic attached to the mutator superweapon itself that causes the death animation itself to remap, while any other times the anim is used it is just red.
Quote:--- PART 2: TS ---
I made a break on Saturday to play Tiberian Sun the first time in my life.
There are plenty of details I like and dislike.
For example, I LOVE the GDI building upgrade logic and I'm wondering if that's possible in RA2/YR, too. Same for the "ToTile"-logic which makes buildings change the terrain.
I also like it that when you destroy a Refinery or a Silo, tiberium is spawned.
The Random Map Generator is really great as it also "builds" bridges and cities, which lacks in RA2.
The stealth logic is also a cool thing actually, it makes it more funny to search for Nod bases...
What I don't like is e.g. that you can only qeue 5 units of each type to build and that you can't determine a point where units go when they're ready.
And the Hunter Seeker - I HATE it :angry: it's what sucks most in the game in my opinion.
I can't say anything about veinholes because I didn't see one yetI only found a "visceroid", but I dunno what that should be...
Altogether, a nice game, but not as nice as RA2/YR.
The graphics are a bit too small and when playing as Nod, Cabal's voice makes me mad...
For the music, I like Heroism best, altogether the music's a bit too ambient.
Download the latest patch and it adds in all the FS logic too...then all you need are the asset files and a rules.ini and art.ini that has the firestrm.ini and artfs.ini files merged into it to use all the FS units and features in skirmish and MP mode (well, except the new sounds). I could probably cobble together what you need for it.