31.01.2005, 15:44:39
All the points you said about TS, short of the Seeker and RMG (I think), can be implemented in RA2.
(Upgrades only accept the logics that existed in TS, so, e.g., you can't make a SpySat node, cause the spysat logic was not in TS. Stealth logic works, but the stealth generator structure lags if there are any DoubleThick=yes buildings involved.)
(Upgrades only accept the logics that existed in TS, so, e.g., you can't make a SpySat node, cause the spysat logic was not in TS. Stealth logic works, but the stealth generator structure lags if there are any DoubleThick=yes buildings involved.)