31.01.2005, 15:05:43
Hi there, don't worry, I'm not dead
--- PART 1: What I'm doing ---
...but I'm also not doing that much progress :unsure:
Well, after spending ~10 hours on researching how the MakeInf could be enabled, I still didn't manage to get it work for my new InfDeath.
I found out (I could have done this BEFORE trying) that the GENDEATH anim uses a different palette (unittem.pal) than other anims (which use anim.pal).
That means: If I copy and pasted all the GENDEATH code I also pasted the code which changes the palette to use.
I have to figure out what code is needed to change the owner only.
If that what I wrote above is too confusing:
Never mind, I'm still working
--- PART 2: TS ---
I made a break on Saturday to play Tiberian Sun the first time in my life.
There are plenty of details I like and dislike.
For example, I LOVE the GDI building upgrade logic and I'm wondering if that's possible in RA2/YR, too. Same for the "ToTile"-logic which makes buildings change the terrain.
I also like it that when you destroy a Refinery or a Silo, tiberium is spawned.
The Random Map Generator is really great as it also "builds" bridges and cities, which lacks in RA2.
The stealth logic is also a cool thing actually, it makes it more funny to search for Nod bases...
What I don't like is e.g. that you can only qeue 5 units of each type to build and that you can't determine a point where units go when they're ready.
And the Hunter Seeker - I HATE it :angry: it's what sucks most in the game in my opinion.
I can't say anything about veinholes because I didn't see one yet
I only found a "visceroid", but I dunno what that should be...
Altogether, a nice game, but not as nice as RA2/YR.
The graphics are a bit too small and when playing as Nod, Cabal's voice makes me mad...
For the music, I like Heroism best, altogether the music's a bit too ambient.
--- PART 3: My homepage ---
Besides, I'm working on my homepage.
I made up a new design and just have to fill it with content.
It will contain all my works on the gamemd.exe of course (the patch program made by Marshall), that means new countries, new InfDeaths etc, as well as some other stuff I made for YR (maps, themes, other stuff).
@ Renegade:
You've been the first to make me a hosting offer - and it sounds good - so get ready to host me
--- PART 4: Replies ---
@ Fering:
Just as [Guest] said, add them to ANY side.
@ Spider-man_2099:
Thanks!
Well, changing graphics stuff is MUCH harder than you may imagine...
Just add it to the wishlist, one day I'll have a look on this and try.
---
Well, I think that was all I wanted to say.
Kirk Ende.

--- PART 1: What I'm doing ---
...but I'm also not doing that much progress :unsure:
Well, after spending ~10 hours on researching how the MakeInf could be enabled, I still didn't manage to get it work for my new InfDeath.
I found out (I could have done this BEFORE trying) that the GENDEATH anim uses a different palette (unittem.pal) than other anims (which use anim.pal).
That means: If I copy and pasted all the GENDEATH code I also pasted the code which changes the palette to use.
I have to figure out what code is needed to change the owner only.
If that what I wrote above is too confusing:
Never mind, I'm still working

--- PART 2: TS ---
I made a break on Saturday to play Tiberian Sun the first time in my life.
There are plenty of details I like and dislike.
For example, I LOVE the GDI building upgrade logic and I'm wondering if that's possible in RA2/YR, too. Same for the "ToTile"-logic which makes buildings change the terrain.
I also like it that when you destroy a Refinery or a Silo, tiberium is spawned.
The Random Map Generator is really great as it also "builds" bridges and cities, which lacks in RA2.
The stealth logic is also a cool thing actually, it makes it more funny to search for Nod bases...
What I don't like is e.g. that you can only qeue 5 units of each type to build and that you can't determine a point where units go when they're ready.
And the Hunter Seeker - I HATE it :angry: it's what sucks most in the game in my opinion.
I can't say anything about veinholes because I didn't see one yet

Altogether, a nice game, but not as nice as RA2/YR.
The graphics are a bit too small and when playing as Nod, Cabal's voice makes me mad...
For the music, I like Heroism best, altogether the music's a bit too ambient.
--- PART 3: My homepage ---
Besides, I'm working on my homepage.
I made up a new design and just have to fill it with content.
It will contain all my works on the gamemd.exe of course (the patch program made by Marshall), that means new countries, new InfDeaths etc, as well as some other stuff I made for YR (maps, themes, other stuff).
@ Renegade:
You've been the first to make me a hosting offer - and it sounds good - so get ready to host me

--- PART 4: Replies ---
@ Fering:
Just as [Guest] said, add them to ANY side.
@ Spider-man_2099:
Thanks!
Well, changing graphics stuff is MUCH harder than you may imagine...
Just add it to the wishlist, one day I'll have a look on this and try.
---
Well, I think that was all I wanted to say.
Kirk Ende.