Playing a bit with the new EMP weapons inside a vehicle I saw that can be disabled himself due to the cellspread (I can't remember).
The Firing SW: It will force the building with EMPulseCannon=yes to fire at the specified target but... works (or will work) with buildings with turrets like in TS? because I tried with/without turret (& I tried with OmniFire=yes without success) & only can fire in 1 direction (the default direction when a turret was built)...
Affected AI's with EMP weapons do nothing until you does a new order (but this is to your units but AI computer will no to repeat the last order
).
"custom mouse pointers (Actions)" wasn't possible to add animated pointers, right? because my pointer is static EXCEPT when I click the right button, momment that I can see in movement the pointer (if I wait with the clicked right button I see all the time the animated pointer, but only in this case)
pd: happy birthday :clap:
The Firing SW: It will force the building with EMPulseCannon=yes to fire at the specified target but... works (or will work) with buildings with turrets like in TS? because I tried with/without turret (& I tried with OmniFire=yes without success) & only can fire in 1 direction (the default direction when a turret was built)...
Affected AI's with EMP weapons do nothing until you does a new order (but this is to your units but AI computer will no to repeat the last order
![Tongue Tongue](https://forums.renegadeprojects.com/images/smilies/tongue3.gif)
"custom mouse pointers (Actions)" wasn't possible to add animated pointers, right? because my pointer is static EXCEPT when I click the right button, momment that I can see in movement the pointer (if I wait with the clicked right button I see all the time the animated pointer, but only in this case)
pd: happy birthday :clap: