09.01.2011, 07:39:29
(This post was last modified: 09.01.2011, 07:41:33 by WoRmINaToR.)
yeah, to be completely honest, manually converting a mod from NP to Ares is mostly a pretty painless operation. I used NP quite heavily and converting (even at the loss of a couple of features as Ares was very new at the time) took me about 30 minutes, including testing and correcting mistakes in the transcription. Often times it's a 1:1 flag ratio between Ares and NP to achieve the same effect, so using Notepad's replace function will fix up all of the simple flag changes. The more involved ones can get a bit tedious, but usually the amount of units/weapons/whatever that use those more involved logics is small enough to be manageable.
At least, that was my experience. Keep in mind I had an additional 300KB of code on Rulesmd.ini (amounting the file, with comments, to about 1MB), so if you have close to or less than that, then of course depending on what features of NP you used, conversion probably won't be a problem.
Of course, keep in mind some NP features aren't in Ares and will need to be disabled for the time being, but it more than compensates for that by having 739847916 things you can add in place of those few features you have to leave out (for now)
At least, that was my experience. Keep in mind I had an additional 300KB of code on Rulesmd.ini (amounting the file, with comments, to about 1MB), so if you have close to or less than that, then of course depending on what features of NP you used, conversion probably won't be a problem.
Of course, keep in mind some NP features aren't in Ares and will need to be disabled for the time being, but it more than compensates for that by having 739847916 things you can add in place of those few features you have to leave out (for now)