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The Future of Ares - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: News from the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=20) +--- Thread: The Future of Ares (/showthread.php?tid=1742) |
The Future of Ares - Renegade - 01.01.2011 Good morning, fellow community members! It is the first day of a new year, lending itself to thoughts about what to do and what to accomplish in the 364 days to come. That, of course, includes us thinking about Ares and where it's going. I recently posted my own, personal view of things, independent from the other developers and not as an official piece of Ares news. As you can see from the location this text is posted in, this post is different. This is our official, mutually agreed upon position on Ares's future, and this is the way it's going to happen. My original post did trigger some discussion, and, as predicted in the post, led to some verbal support and promises to test more, but ultimately, that was about it. AlliedG released an Ares/LB-based mod the other day, which is cool and certainly helping promote Ares, but all the publicity in the world doesn't help if it doesn't lead to more people helping develop Ares¹. As long as it's still us few developers stuck with the code and no testers, from our perspective, nothing changed. Worse, even, if such promotion is successful, it'll only lead to more feature requests and more bug reports, leaving us stuck with even more work under the same conditions. You can imagine that doesn't sound all that awesome to us. So what options do we have? To be frank, the obvious choice would be to end Ares. Even if the other developers hadn't shared my feelings before my personal post in November, quotes like (06.11.2010, 17:54:37)Modder666 Wrote: I'd point out the fact most of those "probably switching" modders lol at Ares due to the way it's developed, the feature list, and how instable it can be at times. While you may think they're switching, rewiring an entire game from one patch system to another is NOT the easiest thing in the world to do, and would set them back so much time it's not even worth doing for current mods. [...]certainly didn't help dispel my personal interpretation of how little the community truly cares for Ares, and got them thinking, too. Add to that that developing Ares, both due to its nature and due to the lack of active testers, is kind of a pain, and just calling it quits sounds like a very good option - especially since LH_Mouse's edition of the oh-so-beloved NPSE (NPSELHME?) is supposedly going to be released in English, giving the community a more compatible, PPM-present YR extension to flock to. However, that's just not how we roll. Put bluntly (and I'm sure some people will protest), the issue isn't with us. The issue is with the community. We're perfectly willing to code Ares, and the amount of feature requests shows that the community is perfectly willing to receive Ares. It's just not willing to help bringing it about, and we're tired of working all on our own, with a single, trusty tester here and there, only to get complaints when development isn't proceeding fast enough. Therefore, Ares development will change fundamentally. We will stick to the previously decided-upon quick release cycles, and we will release Ares 0.2 no matter what. However, how much we develop after that, even 0.3, will be entirely up to the community: From 0.3 on, we require a minimum crew of active supporters. As long as that minimum crew isn't active, we won't work. It's as simple as that. We will provide a list of positions we need under active service, and if one of those positions isn't filled, or the person who volunteered isn't working, we'll just do something else. We have no problem working on Ares for the community if the community helps out. But we're done working for bug reports and silence. We will provide an overview page on the forums of the current state of the Ares Crew, complete with color coded ratings of a position's current work. If the rating goes black, Ares gets halted - plain and simple. The Ares Community Support Crew In order to keep Ares running after 0.2, the ACSC must consist of at least the following people at all times:
There's nothing hard about taking a random Ares feature, building a demo-mod around it, taking a dozen screenshots and uploading the prettiest one, for example - it's just that all of these jobs combined, added to coding, are too much to handle for the few of us. We just don't have the time to code a dozen features, test them all in twenty scenarios each, test them all in random combinations with each other and stock features, screenshot them all, update the documentation, help users on the forums and spread the word about Ares in the community all at the same time, all the while talking to each other making sure we're not doing duplicate work or missing something. So this is how it is. The jobs above need to be done. They are simple. If the community cares enough about Ares to want it to continue, it shouldn't be an issue to find someone who says "okay, I'll regularly make cool screenshots of Ares's features", for example. On the other hand, if we can't even find a few people to do these simple jobs, then it's quite obvious the community simply doesn't care enough about Ares to help out even with the easiest tasks, and we'll not continue to work until that changes. So yeah. It's up to you. 0.2 will be released. After that, if the community wants the Ares project to continue, it will have to get off its ass and help. If it doesn't, Ares 0.2 will be the last Ares to be released. P.S.: Observant readers will have noticed that the position of "coder" is missing from the list above. We are always in search for new coders, and if you want to help code, feel free to talk to us about joining the project. The reason coders aren't on the list is that the list represents the people we absolutely need in addition to us coders for the project to continue. Basically: We already have coders. If we don't get additional coders, that sucks, but we still have three to work with. But we have 0 documentation maintainers, and if we don't get additional ones, that's an issue. ¹ While promotion doesn't help development, AG did report several issues with Ares in the process of making his mod, which did help Ares development. RE: The Future of Ares - ¥R M0dd€r - 01.01.2011 First, I like the ACSC idea alot. Now about testers not testing enough/to little, I think its nonsense... The testing are doing well, there is two issues thats need to verify, and only one can be tested. People test Ares, and most of the time there is nothing to report becuse it works at it should. I simply dont agree on this part. Back to ACSC, I am voluntary for testing and Project Ambassador. For testing, when I test a feature, I dont only do basic testing, I test it with other tags, mixing it up with other stuff, becuse majority of the time, thats were the bugs are. As for Project Ambassador I can do this, spread the word about what Ares can do when people are asking. I dont think you should limit this spot to one person. RE: The Future of Ares - Renegade - 01.01.2011 It's not limited to one person; the minimum is one person. If the Project Manager can get more ambassadors, we'll be happy about that. As for your disagreement on the testers issue...well, we're the coders, we're the ones who have to work with the tester's work, and we disagree with your disagreement. As I pointed out, "it works as it should" is very much a reportable state, and knowing that it works as it should is a necessary step to deeming a feature done, which, in turn, is necessary for a release. In other words: Not reporting that a feature works as it should directly blocks the release of the next Ares version. Maybe now you see why we think there are some issues with the testing work. As for your offer to be an ambassador, in how many other community forums are you active? RE: The Future of Ares - ¥R M0dd€r - 01.01.2011 Right now, only this site am I active at, bug i have been visting PPM for a years, so I could reg there. I think Fenring could help me out on this one. As for revora, I could also reg there to, but the site is extremely inactive. RE: The Future of Ares - Nighthawk - 01.01.2011 I'd be willing to re-apply for project manager again if needed. RE: The Future of Ares - Renegade - 01.01.2011 That sounds very enthusiastic. RE: The Future of Ares - Nighthawk - 01.01.2011 It seems to be some curse of mine that everything I say on the Internet has a vague air of monotony to it. (though the application was sincere) RE: The Future of Ares - Renegade - 01.01.2011 I meant the "if needed" part...it sounds more like "I can do it if nobody else wants to, better than having Ares halted" than true interest in the position. RE: The Future of Ares - Graion Dilach - 01.01.2011 I volunteer for Active Tester and probably for Project Ambassador. I'll promise I'm going to do my best for the success of Ares. Originally I wanted to use Ares for my own mod, but now I have a feeling that won't make it through. Testing how well Ares works sounds interesting as well. RE: The Future of Ares - Nighthawk - 01.01.2011 Ah, I see what you mean. I do have an actual interest in the position, otherwise I wouldn't have applied for it previously. Maybe I should go edit the "if needed" out... RE: The Future of Ares - ¥R M0dd€r - 01.01.2011 (01.01.2011, 17:26:26)Nighthawk200 Wrote: I'd be willing to re-apply for project manager again if needed. Project manager require that the manager is very active. No offence, and I may very well be wrong, but you are not so active. RE: The Future of Ares - Nighthawk - 01.01.2011 Quote:Project manager require that the manager is very active. No offence, and I may very well be wrong, but you are not so active.Just because I do not post something every day does not mean I am inactive. RE: The Future of Ares - Renegade - 01.01.2011 We will soon see if Nighthawk is active enough as the manager, as we have decided unanimously to make him the Ares Project Manager. As such, the rest of the ACSC members will be selected by him. RE: The Future of Ares - Modder666 - 01.01.2011 As always, I'm volunteering to be an active tester. I generally am testing old features of Ares constantly (I've used a lot of stuff from Ares) and experiment with the new features for my mod. I have provided the Ares team with lots of issue confirmations, and issue discoveries. If my past argument with Renegade is enough to disqualify me as a potential tester, I understand. I'm going to offer the ACSC the tiny bit of free time that I have, and keep Ares development going. RE: The Future of Ares - Augusto - 02.01.2011 Im can volunteer for tester... |