05.10.2010, 12:12:52
http://bugs.renegadeprojects.com/view.php?id=423 - Savegames don't work in skirmish mode. Saving is ok, but loading a savegame always results in an IE: THE Regression of Ares. A Version 0.1+this is better then a Version 0.3 by the original schedule (At least to me).
I know this is a very (VERY) (SUPER VERY) complex bug, but it's worth (for most people) all of V0.2 and more.
If 423 does not take 3 devs all release time (which is unlikely), or the devs prefer to work on smaller issues (more likely), then these would be nice:
http://bugs.renegadeprojects.com/view.php?id=981 - More than two weapons on a unit Would be a nice feature, and the dewestwoodization of TechnoClass::SelectWeapon would make issues like 1047 and 1042 very easy to implement (if gatling's only problem is TechnoClass::SelectWeapon, then it will probably be fixed by the method's rewrite, and if cursor selection is handled by TechnoClass::SelectWeapon, then 1042 will require some modification of the rewritten SelectWeapon (easy), some Command & Network code (easy), and hooks into "Unselect" and "NewMission" (medium). Heck, if DCoder had found some hooks into Unselect and NewMission, even I cloud do it easily.).
http://bugs.renegadeprojects.com/view.php?id=349 - Add a "Guard area" or "Combat Air Patrol" feature ACS +59. Enough said.
http://bugs.renegadeprojects.com/view.php?id=316 - Ammo on Weapons If someone manages to do the pipshandling sanely, and (especially) incorporate ReloadRate inside, this would also fix 972 (which is a supported issue).
I know this is a very (VERY) (SUPER VERY) complex bug, but it's worth (for most people) all of V0.2 and more.
If 423 does not take 3 devs all release time (which is unlikely), or the devs prefer to work on smaller issues (more likely), then these would be nice:
http://bugs.renegadeprojects.com/view.php?id=981 - More than two weapons on a unit Would be a nice feature, and the dewestwoodization of TechnoClass::SelectWeapon would make issues like 1047 and 1042 very easy to implement (if gatling's only problem is TechnoClass::SelectWeapon, then it will probably be fixed by the method's rewrite, and if cursor selection is handled by TechnoClass::SelectWeapon, then 1042 will require some modification of the rewritten SelectWeapon (easy), some Command & Network code (easy), and hooks into "Unselect" and "NewMission" (medium). Heck, if DCoder had found some hooks into Unselect and NewMission, even I cloud do it easily.).
http://bugs.renegadeprojects.com/view.php?id=349 - Add a "Guard area" or "Combat Air Patrol" feature ACS +59. Enough said.
http://bugs.renegadeprojects.com/view.php?id=316 - Ammo on Weapons If someone manages to do the pipshandling sanely, and (especially) incorporate ReloadRate inside, this would also fix 972 (which is a supported issue).