Issue 398: New weapon options: Cloak. and Decloak. link
This an interesting weapon idea and I can see a few examples:
-A weapon that can shroud one or more friendly unit for a while so it can explore an area without being attacked.
-A superweapon that can detect and temporarily reveal unit(s) under a certain radius, much like the sonar pulse from RA1 but with any cloaked unit not just submarines.
-A superweapon that can cloak a handful of units and ambush an enemy base (though the enemy can risk using AoE units just to wipe them out).
Issue 634: Factories producing different units. link
With the possibility of bringing back a fully working kennel from RA1 and bringing in flexibility of where units are produced, it's on high demand.
Issue 453: Rewrite the crate bonus logic.link
Rewriting this gives users more control on how things inside crates are handled in terms of appearance.
I can use this to add secret units (this includes infantry) acquired only by picking up crates or even add deadly traps for greedy players who searches for crates almost every time in a game.
This an interesting weapon idea and I can see a few examples:
-A weapon that can shroud one or more friendly unit for a while so it can explore an area without being attacked.
-A superweapon that can detect and temporarily reveal unit(s) under a certain radius, much like the sonar pulse from RA1 but with any cloaked unit not just submarines.
-A superweapon that can cloak a handful of units and ambush an enemy base (though the enemy can risk using AoE units just to wipe them out).
Issue 634: Factories producing different units. link
With the possibility of bringing back a fully working kennel from RA1 and bringing in flexibility of where units are produced, it's on high demand.
Issue 453: Rewrite the crate bonus logic.link
Rewriting this gives users more control on how things inside crates are handled in terms of appearance.
I can use this to add secret units (this includes infantry) acquired only by picking up crates or even add deadly traps for greedy players who searches for crates almost every time in a game.