04.10.2010, 14:48:33
Issue 322 - Restore NonVehicle= Function:Link
This will fix a number of limitations with controlling hijacking and carryall logics and limiting what they can and cannot be used on.
Issue 250 - Allow sensors on buildings:link
This feature is languishing away unloved, but I can't see it being particularly hard to implement compared to some of what is being requested and practically all mods make use of at least one stealth unit (subs which as also part of stock). I'd argue that WW broke this unintentionally since I believe it worked in RA2 and was present on the psychic sensor so really its almost a bug with the existing game.
Issue 762 - Hijacker mindcontrol interactions:link
A lot of mods make use of a Vehicle hijacker and because they also use mind control as well, things get weird when the two inderact and don't behave as you might assume they should. It doesn't add any fancy new in your face effects, but any mod that uses ares and hijacking will instantly benefit from this.
Issue 432 - Savegames don't work in skirmish mode. Saving is ok, but loading a savegame always results in an IE.link
This appears to be a big complicated issue judging by the devs responses when ever this is mentioned, but I would like to see saving working properly again for both skirmish and campaign.
Issue 1086 - Allow Player@X functionality for more script related functionslink
Another potentially time consuming feature to implement, but it would allow a large increase with what is possible on multiplayer maps regarding scripting, including new game modes along the lines of how the assault mode works (specially customised maps).
Also, like nighthawk I suport extensions to what cursors can be customised.
This will fix a number of limitations with controlling hijacking and carryall logics and limiting what they can and cannot be used on.
Issue 250 - Allow sensors on buildings:link
This feature is languishing away unloved, but I can't see it being particularly hard to implement compared to some of what is being requested and practically all mods make use of at least one stealth unit (subs which as also part of stock). I'd argue that WW broke this unintentionally since I believe it worked in RA2 and was present on the psychic sensor so really its almost a bug with the existing game.
Issue 762 - Hijacker mindcontrol interactions:link
A lot of mods make use of a Vehicle hijacker and because they also use mind control as well, things get weird when the two inderact and don't behave as you might assume they should. It doesn't add any fancy new in your face effects, but any mod that uses ares and hijacking will instantly benefit from this.
Issue 432 - Savegames don't work in skirmish mode. Saving is ok, but loading a savegame always results in an IE.link
This appears to be a big complicated issue judging by the devs responses when ever this is mentioned, but I would like to see saving working properly again for both skirmish and campaign.
Issue 1086 - Allow Player@X functionality for more script related functionslink
Another potentially time consuming feature to implement, but it would allow a large increase with what is possible on multiplayer maps regarding scripting, including new game modes along the lines of how the assault mode works (specially customised maps).
Also, like nighthawk I suport extensions to what cursors can be customised.