04.10.2010, 02:45:26
Issue 204: http://bugs.renegadeprojects.com/view.php?id=204 - Custom Radiation
I support this one (and not just because "must haev tihs becuase npatch has this featuer!!1!"). I think that different radiation colours and warheads would open up a lot more possibilities for weapons (such as a bio-weapon that poisons the ground in a certain area, killing infantry like the Virus's weapon, or liquid nitrogen, or something that causes an area to be extremely "hot").
Issue 1037: http://bugs.renegadeprojects.com/view.php?id=1037 - Custom palettes for animations
While one palette may be good for general animation making, some modders may want to make animations with hugely different colours than are in the standard animation palette.
Issue 634: http://bugs.renegadeprojects.com/view.php?id=634 - Factories producing different units
I would really like this to be done. This would allow the possibility to create separate factories for normal vehicles and VTOLs/helicopters, or light vehicles and heavy vehicles, etc. It would also be nice if we could eventually get different build queues for the different kinds of factories, but that's another matter.
Issue 314: http://bugs.renegadeprojects.com/view.php?id=314 - Multiple types considered as one class to selection and BuildLimit
I don't know how complex this would be to do, but I think it needs to be done, if only for the sake of not needing a hack to make all engineers the same "type" or all dogs be the same "type". It would also, as Worm mentioned, enable multiple VehicleTypes, etc. to be considered the same "type" which could be useful for some modders.
I support this one (and not just because "must haev tihs becuase npatch has this featuer!!1!"). I think that different radiation colours and warheads would open up a lot more possibilities for weapons (such as a bio-weapon that poisons the ground in a certain area, killing infantry like the Virus's weapon, or liquid nitrogen, or something that causes an area to be extremely "hot").
Issue 1037: http://bugs.renegadeprojects.com/view.php?id=1037 - Custom palettes for animations
While one palette may be good for general animation making, some modders may want to make animations with hugely different colours than are in the standard animation palette.
Issue 634: http://bugs.renegadeprojects.com/view.php?id=634 - Factories producing different units
I would really like this to be done. This would allow the possibility to create separate factories for normal vehicles and VTOLs/helicopters, or light vehicles and heavy vehicles, etc. It would also be nice if we could eventually get different build queues for the different kinds of factories, but that's another matter.
Issue 314: http://bugs.renegadeprojects.com/view.php?id=314 - Multiple types considered as one class to selection and BuildLimit
I don't know how complex this would be to do, but I think it needs to be done, if only for the sake of not needing a hack to make all engineers the same "type" or all dogs be the same "type". It would also, as Worm mentioned, enable multiple VehicleTypes, etc. to be considered the same "type" which could be useful for some modders.