03.10.2010, 19:57:08
For the first 3 issues M666 suggested, I completely agree. If one coder each worked on those 3 issues for 0.3, that would be a really great release. I definitely see Air Patrol / Guard mode being the hardest of the bunch to implement (seconded closely by the active protection systems), but I think it would be a good idea to finally implement the single most wanted feature in the entire tracker.
Now for some smaller-scale issues, I think this one would be a good one to tackle:
http://bugs.renegadeprojects.com/view.php?id=634 - Factories producing different units.
This doesn't appear on the surface to be a complicated issue, and since the "kennel hack" was fixed early on in Ares' life, we need a replacement.
Another good one to take care of would be this one:
http://bugs.renegadeprojects.com/view.php?id=314 - Multiple types considered as one class to selection and BuildLimit
This one might have some complications but, I would imagine, not nearly as many as Rewriting TechnoClass::SelectWeapon, for example. But it has, for a very long time, been a dream for modders to be able to do "infantry linking" for tanks, etc.
Now for some smaller-scale issues, I think this one would be a good one to tackle:
http://bugs.renegadeprojects.com/view.php?id=634 - Factories producing different units.
This doesn't appear on the surface to be a complicated issue, and since the "kennel hack" was fixed early on in Ares' life, we need a replacement.
Another good one to take care of would be this one:
http://bugs.renegadeprojects.com/view.php?id=314 - Multiple types considered as one class to selection and BuildLimit
This one might have some complications but, I would imagine, not nearly as many as Rewriting TechnoClass::SelectWeapon, for example. But it has, for a very long time, been a dream for modders to be able to do "infantry linking" for tanks, etc.