03.10.2010, 03:52:50
Fight 1
Again with the niche shit! That's what, the fourth issue regarding campaigns today?
Independent from the fact that there still hasn't been an uprising of mappers creating an unending string of ultra-creative single player campaigns, #335 has more ICS support, and given how many people start playing around with trailers on airplanes once they explored trailers for the first time, it's time this gets added.
Seriously. I wish all the people requesting this "allow campaign management feature X" crap would provide campaigns to actually use those features first.
There's no fucking point in enabling selectable, game-mode-dependent, branching, progressively revealed, causal campaigns, if the few mappers out there don't even create standard campaigns!
#563 is a waste of time. It can be reopened when there are 5-10 mods, each using the campaign list and multiple campaigns that follow each other.
Until then, there is no userbase to use this.
Kill: #563
Support: #335
Fight 2
I am the mod of hell fire, and I bring you...
FIRE! duh duh duuuuh
Sorry, got carried away.
Alright, the awesomeness that is treefires, supported by multiple participants in this discussion and six people in ICS, vs. the boringness that is "oh look, my harvester can now dock over there!", with a few supporters in here, and two in ICS.
Yeah...the request doesn't request multiple docks, there would be no speed advantage to the harvester, and there's really nothing special about it. #615 would allow different foundations for refineries. That's about it. It's essentially a graphical feature.
So if I have to choose between two graphical features, I obviously take the hot, shiny one.
Kill: #615
Support: #1020
Again with the niche shit! That's what, the fourth issue regarding campaigns today?
Independent from the fact that there still hasn't been an uprising of mappers creating an unending string of ultra-creative single player campaigns, #335 has more ICS support, and given how many people start playing around with trailers on airplanes once they explored trailers for the first time, it's time this gets added.
Seriously. I wish all the people requesting this "allow campaign management feature X" crap would provide campaigns to actually use those features first.
There's no fucking point in enabling selectable, game-mode-dependent, branching, progressively revealed, causal campaigns, if the few mappers out there don't even create standard campaigns!
#563 is a waste of time. It can be reopened when there are 5-10 mods, each using the campaign list and multiple campaigns that follow each other.
Until then, there is no userbase to use this.
Kill: #563
Support: #335
Fight 2
I am the mod of hell fire, and I bring you...
FIRE! duh duh duuuuh
Sorry, got carried away.
Alright, the awesomeness that is treefires, supported by multiple participants in this discussion and six people in ICS, vs. the boringness that is "oh look, my harvester can now dock over there!", with a few supporters in here, and two in ICS.
Yeah...the request doesn't request multiple docks, there would be no speed advantage to the harvester, and there's really nothing special about it. #615 would allow different foundations for refineries. That's about it. It's essentially a graphical feature.
So if I have to choose between two graphical features, I obviously take the hot, shiny one.
Kill: #615
Support: #1020
Forum Rules
(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.