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Wouldn't be better a new complete rewritten engine?
#2
Yes, a complete rewrite would be more flexible, and the idea has periodically been coming up for years - it's nothing new.
Ideally, it'd be something like an SDL-based, open-sourced reimplementation of the game, akin to OpenTTD.

OpenTTD reached version 1.0 on April 1 this year, after 6 years of development.
They have 16 distinct team members listed on their contacts page alone, and, being an open source project, they got quite a number of contributions from the community.
Now compare that to Ares's team.
Sure we could start a project like this. But it'd take at least a year until it's in a state in which it'd be useful for general playing, and years more until it'd be in a state akin to stock YR.

It's been tried before. Multiple times. As far as I know, all teams failed.

Writing a complete game from ground up with only a handful of people is a shitload of work, and as much better as it would be, right now, Ares gives quicker gratification.
Would I like to see OpenYR one day? Would help working on it? Hell yeah.
But that would be a future project, independent of Ares - as a replacement for Ares, it's not viable.
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Messages In This Thread
Wouldn't be better a new complete rewritten engine? - by EagleScreen - 18.08.2010, 04:43:24
RE: Wouldn't be better a new complete rewritten engine? - by Renegade - 18.08.2010, 05:06:35



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