09.08.2010, 19:05:28
326
While those are fair objections, the interesting question is: What difference does it make in the game?
We can argue a long time over the imaginary value of imaginary tank armor after imaginary battles.
You say it has better armor, I say the interior, electrics and joints are aged and battered, so it balances out.
You say it's quicker because of a better engine, I say it could be quicker because they took out parts that the elite crew simply doesn't need, making it lighter (and thus quicker).
You say it has better guns, I say the better guns are out of the same metal as the old ones, and the Grinder doesn't care what the metal once did.
It's a futile debate, since we have no real values to base it on.
As said: The interesting question is: What difference does it make in the game?
How often does the average player really go on and sell promoted units in the first place?
And, assuming a non-n00bish use of these flags, what difference would they make?
Let's assume I have an Elite APOC. Let's assume I added 25% soylent value for each level.
Then you have...
Okay. Now I sell that thing. I make 1000 credits profit for all the times I battered and beat that tank.
Hooray.
Now what damn difference does it make?
Sure, there'll be someone to argue "What if he sells it because he's low on money?". I can just as well argue "What if he's selling it because he mind controlled it and needs the Yuri?". In most games I played, resources were less of an issue by the time people were rolling around with Elite Apocalypse Tanks. (A little reminder: It's
My point is: Even if one were willing to follow an argumentation where age, wear, constant battering etc. lead to no loss in value and everything tacked on only adds value - it simply wouldn't matter in the average game. Sure, there will be fringe cases where every credit counts, but on average? What difference does it make if you get 1093 credits for your Elite Grizzly instead of 700?
Oh, you can buy one additional GI! Hooray! Clearly the rookie GI and the rookie Grizzly you have now are totally going to win the war the Elite Grizzly couldn't win!
Seriously, people. Get real. As long as you use this in a sane manner, it makes no difference, and if you're the kind of modder who'd do
In practice, in the average game, independent from all imaginary justifications, the effects of these flags would be negligible, and thus a waste of time to implement.
While those are fair objections, the interesting question is: What difference does it make in the game?
We can argue a long time over the imaginary value of imaginary tank armor after imaginary battles.
You say it has better armor, I say the interior, electrics and joints are aged and battered, so it balances out.
You say it's quicker because of a better engine, I say it could be quicker because they took out parts that the elite crew simply doesn't need, making it lighter (and thus quicker).
You say it has better guns, I say the better guns are out of the same metal as the old ones, and the Grinder doesn't care what the metal once did.
It's a futile debate, since we have no real values to base it on.
As said: The interesting question is: What difference does it make in the game?
How often does the average player really go on and sell promoted units in the first place?
And, assuming a non-n00bish use of these flags, what difference would they make?
Let's assume I have an Elite APOC. Let's assume I added 25% soylent value for each level.
Then you have...
Code:
Soylent=1750
VeteranSoylent=2187
EliteSoylent=2734
Hooray.
Now what damn difference does it make?
Sure, there'll be someone to argue "What if he sells it because he's low on money?". I can just as well argue "What if he's selling it because he mind controlled it and needs the Yuri?". In most games I played, resources were less of an issue by the time people were rolling around with Elite Apocalypse Tanks. (A little reminder: It's
VeteranRatio=3.0
by default, so that tank alone killed 5250 credits worth of units by then...the equivalent of 7 Grizzlies and then some. You don't kill 7 Grizzlies alone just like that. That game has been going for a while, and if resources were an issue, they would have been an issue for a while.)My point is: Even if one were willing to follow an argumentation where age, wear, constant battering etc. lead to no loss in value and everything tacked on only adds value - it simply wouldn't matter in the average game. Sure, there will be fringe cases where every credit counts, but on average? What difference does it make if you get 1093 credits for your Elite Grizzly instead of 700?
Oh, you can buy one additional GI! Hooray! Clearly the rookie GI and the rookie Grizzly you have now are totally going to win the war the Elite Grizzly couldn't win!
Seriously, people. Get real. As long as you use this in a sane manner, it makes no difference, and if you're the kind of modder who'd do
VeteranSoylent=10000
, then you might just as well n00b up Soylent
and be done with it.In practice, in the average game, independent from all imaginary justifications, the effects of these flags would be negligible, and thus a waste of time to implement.
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.