06.08.2010, 02:53:31
Fight 1
#953 is crappy. Blade said it perfectly: there are already plenty of ways to adjust build speed for units.
Unfortunately, Beowulf is correct with something about #605: #605 is controlled through the PIPS!
Therefore, #953 would "only" need an override, while #605 would need support for a new pips SHP layout, damage level overrides, etc.
I actually think #605 is a valid request, and would have worked with requests like revivable infantry and stuff - have the normal three levels, and then a fourth, blue, one for the last point of health, for the revivable state.
But even with that, it would be a mostly pointless and rarely used feature.
So yeah...both features are undesirable, but #953 is easier to implement.
I guess we'll just use the Ultimate Smackdown to kill that one as well.
Kill: #605
Support: #953
Fight 2
My word this one is a crappy DFD. Both these issues suck.
My position on #915 is no secret, but I'm not gonna repeat it, mainly because this DFD basically decides itself:
As much as I may hate #915, at least half the people in the discussion/ICS on the tracker support it, and it was at least "interesting" enough that people actually cared to debate it.
#386, on the other hand, has exactly one comment, no ICS, and even that comment is not supporting the issue, but suggesting other workarounds. Beyond all that, it simply defeats the damn purpose of the system. Correct me if I'm wrong, but I do not remember a single unit in YR ever moving when deployed. Deployed units don't move. Moving deployed units is nothing more than yet another way to achieve unit → unit conversion, and we have enough better requests for that.
Kill: #386
Support: #915
Since Alex voted the same way, this is the result.
#953 is crappy. Blade said it perfectly: there are already plenty of ways to adjust build speed for units.
Unfortunately, Beowulf is correct with something about #605: #605 is controlled through the PIPS!
Therefore, #953 would "only" need an override, while #605 would need support for a new pips SHP layout, damage level overrides, etc.
I actually think #605 is a valid request, and would have worked with requests like revivable infantry and stuff - have the normal three levels, and then a fourth, blue, one for the last point of health, for the revivable state.
But even with that, it would be a mostly pointless and rarely used feature.
So yeah...both features are undesirable, but #953 is easier to implement.
I guess we'll just use the Ultimate Smackdown to kill that one as well.
Kill: #605
Support: #953
Fight 2
My word this one is a crappy DFD. Both these issues suck.
My position on #915 is no secret, but I'm not gonna repeat it, mainly because this DFD basically decides itself:
As much as I may hate #915, at least half the people in the discussion/ICS on the tracker support it, and it was at least "interesting" enough that people actually cared to debate it.
#386, on the other hand, has exactly one comment, no ICS, and even that comment is not supporting the issue, but suggesting other workarounds. Beyond all that, it simply defeats the damn purpose of the system. Correct me if I'm wrong, but I do not remember a single unit in YR ever moving when deployed. Deployed units don't move. Moving deployed units is nothing more than yet another way to achieve unit → unit conversion, and we have enough better requests for that.
Kill: #386
Support: #915
Since Alex voted the same way, this is the result.
Forum Rules
(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.