06.08.2010, 01:03:10
Fight 1
In spirit, I'm in support of the charge anim, mainly because it actually serves an ingame purpose and would be easier to implement than the unlockable campaigns, but as Alex correctly pointed out, in two years, even after being put in the spotlight here, that request hasn't gained a single supporter, and implementing a feature no one wants would be a waste of time.
Kill: #338
Support: #563
Fight 2
I share Nighthawk's concerns regarding the selectable INI content. The only way I could imagine this is a multi-select list of all MP*.INIs in the folder, allowing the player to choose which INIs to apply. But even that would only solve the interface problem, not the logical/parsing problems.
I do think #345 is stupid, but it's the lesser of two evils.
Kill: #227
Support: #345
Since Alex voted the same, this is the result.
In spirit, I'm in support of the charge anim, mainly because it actually serves an ingame purpose and would be easier to implement than the unlockable campaigns, but as Alex correctly pointed out, in two years, even after being put in the spotlight here, that request hasn't gained a single supporter, and implementing a feature no one wants would be a waste of time.
Kill: #338
Support: #563
Fight 2
I share Nighthawk's concerns regarding the selectable INI content. The only way I could imagine this is a multi-select list of all MP*.INIs in the folder, allowing the player to choose which INIs to apply. But even that would only solve the interface problem, not the logical/parsing problems.
I do think #345 is stupid, but it's the lesser of two evils.
Kill: #227
Support: #345
Since Alex voted the same, this is the result.
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.