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DFD: 496 vs. 322, 768 vs. 475
#10
Fight 1

Oh look...more spawn requests. How novel and exciting.
The drone logic should be doable through the Slave/Bodyguard logic once it's implemented, while NonVehicle's failure creates issues with other, already usable functionality. Therefore, the latter is more important.

Kill: #496
Support: #322

Fight 2

Looking through the issues to judge, I immediately recognized multiple Factory=s per building as something I had commented on before - turns out, it has a duplicate which got some more interest.
To quote myself from there:

Renegade Wrote:How do you propose dealing with the inevitable conflicts?
Like, say, a GI and a Grizzly being done at the same time?
Or a spy infiltrating the building?

I do consider multiple Factory=s per building a stupid idea that does nothing but conjure up unnecessary complications - unfortunately, #768 is even worse.

Therefore, I'll go with

Kill: #768
Support: #475

and hope #475 dies along the way.



Since this mirrors Alex's judgement, this is the result.
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!

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Messages In This Thread
DFD: 496 vs. 322, 768 vs. 475 - by Renegade - 22.07.2010, 20:30:41
RE: DFD: 496 vs. 322, 768 vs. 475 - by reaperrr - 22.07.2010, 23:39:32
RE: DFD: 496 vs. 322, 768 vs. 475 - by Beowulf - 23.07.2010, 02:34:42
RE: DFD: 496 vs. 322, 768 vs. 475 - by mt. - 23.07.2010, 03:04:03
RE: DFD: 496 vs. 322, 768 vs. 475 - by Blade - 23.07.2010, 12:30:49
RE: DFD: 496 vs. 322, 768 vs. 475 - by MRMIdAS - 23.07.2010, 21:23:48
RE: DFD: 496 vs. 322, 768 vs. 475 - by Nighthawk - 24.07.2010, 03:00:36
RE: DFD: 496 vs. 322, 768 vs. 475 - by Renegade - 27.07.2010, 03:17:20
RE: DFD: 496 vs. 322, 768 vs. 475 - by AlexB - 29.07.2010, 22:59:25
RE: DFD: 496 vs. 322, 768 vs. 475 - by Renegade - 06.08.2010, 00:08:28



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