27.07.2010, 03:38:53
Fight 1
With four out of five commenters wanting #400 dead, with #976 having a very clear and narrow scope to fix an obvious issue, and with #400 being giant in its complexity in comparison, I will follow the general consensus of the discussion.
Kill: #400
Support: #976
Fight 2
Support here seems to be more torn; #640 is a tricky feature, in that it is patently useless, but still kinda fun. It'll also probably be comparatively easy to implement.
#514, on the other hand, seems just plain useless, and complex to implement on top of it. It seems to involve a shitload of new flags, just to trigger a random explosion every once in a while. For an issue that's been in the system for almost one and a half years, it has also gathered practically no support or interest.
Overall, I don't think anyone would really miss #514 if it weren't implemented.
Kill: #514
Support: #640
With four out of five commenters wanting #400 dead, with #976 having a very clear and narrow scope to fix an obvious issue, and with #400 being giant in its complexity in comparison, I will follow the general consensus of the discussion.
Kill: #400
Support: #976
Fight 2
Support here seems to be more torn; #640 is a tricky feature, in that it is patently useless, but still kinda fun. It'll also probably be comparatively easy to implement.
#514, on the other hand, seems just plain useless, and complex to implement on top of it. It seems to involve a shitload of new flags, just to trigger a random explosion every once in a while. For an issue that's been in the system for almost one and a half years, it has also gathered practically no support or interest.
Overall, I don't think anyone would really miss #514 if it weren't implemented.
Kill: #514
Support: #640
Forum Rules
(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.