23.07.2010, 02:11:07
Fight 1
#347 is undoubtedly a very interesting request that could lead to interesting gameplay changes in mods.
Unfortunately, I like fire, and I've always greatly enjoyed C&C tree fires.
Of course, I have read your argumentations anyway - after all, you could have amazingly awesome suggestions that change my mind!
But it turns out, the majority of you actually agrees with me.
I feel sorry for #347, 'cause it's good stuff, but this is the reason we're here - we can't do everything, and sometimes, even good requests have to die.
Kill: #347
Support: #1020
BS750: Complaining about the realism of wireless power in a game with mind controllers and tanks disguising as trees is a little bit silly.
Fight 2
#919 is sort of a "meh" request to begin with. A valid desire, but not all that special or game-changing. If it proposed a way to actually do anything special with the "infiltration", there might be something to it, but the way it is, the request isn't all that different from multi-engineer with explosions.
It's a cursor-changer and damage localizer for weapons, nothing more.
And while that is, as said, a valid request, it's simply nothing exceptional.
Encouraging the AI to properly use base defenses, on the other hand, serves to make combat a good deal more interesting, and the AI less easy to defeat.
In fact, one could go further with the proposal: Don't limit it to base defenses. You could tell the AI to build silos around the refinery, or battery packs, or, if one employs such a system, research units around a tech center.
But ultimately, even a single, properly-placed turret would already be an improvement.
And it looks like many of you share that sentiment.
Kill: #919
Support: #212
#347 is undoubtedly a very interesting request that could lead to interesting gameplay changes in mods.
Unfortunately, I like fire, and I've always greatly enjoyed C&C tree fires.
Of course, I have read your argumentations anyway - after all, you could have amazingly awesome suggestions that change my mind!
But it turns out, the majority of you actually agrees with me.
I feel sorry for #347, 'cause it's good stuff, but this is the reason we're here - we can't do everything, and sometimes, even good requests have to die.
Kill: #347
Support: #1020
BS750: Complaining about the realism of wireless power in a game with mind controllers and tanks disguising as trees is a little bit silly.
Fight 2
#919 is sort of a "meh" request to begin with. A valid desire, but not all that special or game-changing. If it proposed a way to actually do anything special with the "infiltration", there might be something to it, but the way it is, the request isn't all that different from multi-engineer with explosions.
It's a cursor-changer and damage localizer for weapons, nothing more.
And while that is, as said, a valid request, it's simply nothing exceptional.
Encouraging the AI to properly use base defenses, on the other hand, serves to make combat a good deal more interesting, and the AI less easy to defeat.
In fact, one could go further with the proposal: Don't limit it to base defenses. You could tell the AI to build silos around the refinery, or battery packs, or, if one employs such a system, research units around a tech center.
But ultimately, even a single, properly-placed turret would already be an improvement.
And it looks like many of you share that sentiment.
Kill: #919
Support: #212
Forum Rules
(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.