10.07.2010, 03:47:52
Fight 1
Beowulf should read the manual. Headlights are already possible.
Still, we all seem to concur that alpha lights are the better issue to pursue.
Kill #826
Support #932
Fight 2
This one is kinda tough...not in making a decision (again, there seems to be a general consensus), but in living with it.
1007 displayed its stupidity from the start - for one, SW timers are already visible globally, so adding a limited local place to see them is very pointless, and for two, if the enemy has super weapons, he logically has super weapon buildings - so why not spy those buildings to see the timers?
To see the infantry being built and gain better infantry, you infiltrate the place where the infantry comes from.
To see the vehicles being built and gain better vehicles, you infiltrate the place where the vehicles comes from.
To acquire new technology, you infiltrate the place where the technology comes from.
To shut down the power, you infiltrate the place where the power comes from.
To see the super weapon timer and cursor, you...infiltrate the place where technology comes from?
The entire issue simply makes no fucking sense.
However...MakeOwner= ain't exactly the cream of the crop, either.
I mean, let's look at the cases:
It's a pointless request with little practical value, but given that its opponent proposes to duplicate existing functionality in an utterly illogical way, I guess it wins.
Kill #1007
Support #979
Beowulf should read the manual. Headlights are already possible.
Still, we all seem to concur that alpha lights are the better issue to pursue.
Kill #826
Support #932
Fight 2
This one is kinda tough...not in making a decision (again, there seems to be a general consensus), but in living with it.
1007 displayed its stupidity from the start - for one, SW timers are already visible globally, so adding a limited local place to see them is very pointless, and for two, if the enemy has super weapons, he logically has super weapon buildings - so why not spy those buildings to see the timers?
To see the infantry being built and gain better infantry, you infiltrate the place where the infantry comes from.
To see the vehicles being built and gain better vehicles, you infiltrate the place where the vehicles comes from.
To acquire new technology, you infiltrate the place where the technology comes from.
To shut down the power, you infiltrate the place where the power comes from.
To see the super weapon timer and cursor, you...infiltrate the place where technology comes from?
The entire issue simply makes no fucking sense.
However...MakeOwner= ain't exactly the cream of the crop, either.
I mean, let's look at the cases:
Quote:MakeOwner= attacker // normal // neutral // randomSo basically, you have 4 cases - two of which are identical and do exactly the same as mind control in its various forms, one which does essentially the same as KillDriver, and one which, as Blade pointed out, is partially similar to the chaos effect and practically silly and without a decent, remotely common usage case.
"attacker" is the unit firing the weapon.
[...]
"normal" is the unit firing the weapon.
[...]
"neutral" and "random" should be self-explanatory.
It's a pointless request with little practical value, but given that its opponent proposes to duplicate existing functionality in an utterly illogical way, I guess it wins.
Kill #1007
Support #979
Forum Rules
(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.