16.03.2010, 08:14:37
* Renegade can't help but notice that, for something that is supposedly oh-so-important for uncountable numbers of modders, this discussion is rather short and lifeless...
Anyway, I added a small edit to the OP - since UC.DamageDistributionRatio=0% would logically be the same thing as UC.DamageDistributionRatio=100%, only in reverse (i.e. "send 100% of the damage to the target not chosen", instead of "send 100% of the damage to the target chosen"), I could make that one a special case to never deal occupant damage.
So you'd have
Anyway, I added a small edit to the OP - since UC.DamageDistributionRatio=0% would logically be the same thing as UC.DamageDistributionRatio=100%, only in reverse (i.e. "send 100% of the damage to the target not chosen", instead of "send 100% of the damage to the target chosen"), I could make that one a special case to never deal occupant damage.
So you'd have
- UC.DamageDistributionRatio=0% - never deal damage to occupants, always damage the building
- UC.DamageDistributionRatio=1-99% - damage both the occupants and the building, applying this many percent of the damage to the target chosen by PassThrough. (UC.DamageDistributionRatio=50% would, logically, always damage both equally, safe for the occasional fatal hit on an occupant)
- UC.DamageDistributionRatio=100% - always deal full damage to the target chosen by PassThrough
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.