What isn't mentioned in the help file is that the third campaign button has been restored. If you go to campaign select, the soviet button is moved to the left and there is a big space that if you hover over you get a GI saying something. This leads to the [TUT1] campaign in battlemd.ini that currently isn't set up to do anything. The empty space can be given a button by adding thirdbutton.shp and thirdbutton.pal to the game. The shp should be 5 frames long and should be the same size as the soviet button. Currently it loops unlike the other buttons which pd hasn't gotten around to fixing yet. At least everyone can stop nagging me to find out how I did it now ![Smile Smile](https://forums.renegadeprojects.com/images/smilies/001.gif)
BTW, does anyone know how the spotlights were made to track units in TS? Was it some map triggering as I believe it was or did they do it automatically when set to rules.ini movement? I've tested the map controls for spotlight movement and you can set them to either no spotlight (even if building is supposed to have one), follow rules.ini settings or just go round in a circle.
Edit:
I've tried to change the behaviour by trigger action in a single player mission as suggested, but the lights still don't follow a unit. The trigger event for enemy in spotlight still works however so you can have spotlights protect a base or mission objective in an SP mission.
Edit2:
I looked at the trigger setup for a TS mission that had spotlights and copied a similar trigger scheme in my test map. The spotlights can be made to follow correctly, you need to attach a trigger that is repeating and has the event 35 'Enemy in spotlight' and has action 52 'Change Light Behaviour' with a parameter of 3 (as already suggested). You also must have the light behaviour set to 'rules.ini' on the map (behaviour type 1). The lights will then follow any enemy unit that strays into them.
![Smile Smile](https://forums.renegadeprojects.com/images/smilies/001.gif)
BTW, does anyone know how the spotlights were made to track units in TS? Was it some map triggering as I believe it was or did they do it automatically when set to rules.ini movement? I've tested the map controls for spotlight movement and you can set them to either no spotlight (even if building is supposed to have one), follow rules.ini settings or just go round in a circle.
Edit:
I've tried to change the behaviour by trigger action in a single player mission as suggested, but the lights still don't follow a unit. The trigger event for enemy in spotlight still works however so you can have spotlights protect a base or mission objective in an SP mission.
Edit2:
I looked at the trigger setup for a TS mission that had spotlights and copied a similar trigger scheme in my test map. The spotlights can be made to follow correctly, you need to attach a trigger that is repeating and has the event 35 'Enemy in spotlight' and has action 52 'Change Light Behaviour' with a parameter of 3 (as already suggested). You also must have the light behaviour set to 'rules.ini' on the map (behaviour type 1). The lights will then follow any enemy unit that strays into them.