28.07.2005, 22:41:04
earlier you guys were talking about fixing the laser fences. I don't know programming but i think i know whats wrong with them. Seems to be a problem with the fences being 'on/off' what i mean is: If you clone nafnce and napost from TS and build them they don't work correctly (units pass over them). But If you place two posts a map and set their 'Energy support' to '0' then create 'Turn building on' trigger for both posts, the laser fence will work perfectly... (the same effect can be accomplished with a powertoggle SW) I don't know if that info can help you fix the laser logic or not... but it doesn't hurt to know
