27.07.2005, 08:30:51
Heh, that was done with map triggers.
It only worked on preplaced towers, which had this action attached:
52 - Change Spotlight Behavior
Changes the way a spotlight behaves. You should attach this trigger to a BuildingType that has HasSpotlight=true set. The behaviour can be set to '0' (no spotlight), '1' (sweep), '2' (circle) or '3' (follow).
(I know you're leaving pretty soon, but, any chance of de-globalizing the spotlight controls? Or other stuff in [General], like OpenTopped controls, IvanBomb controls, etc.? )
Edit after PD edited his post: How exactly did you `break` the limit? The numbers on the left don't matter, the amount of entries in the list does. When I got the bug, my bugged unit was a sub, and, well, the AI flooded the entire sea around its base island with them...
Also, I was wondering... could you share the IDA DB you are using? I'd be interested in looking at it myself, if that's ok with you.
It only worked on preplaced towers, which had this action attached:
52 - Change Spotlight Behavior
Changes the way a spotlight behaves. You should attach this trigger to a BuildingType that has HasSpotlight=true set. The behaviour can be set to '0' (no spotlight), '1' (sweep), '2' (circle) or '3' (follow).
(I know you're leaving pretty soon, but, any chance of de-globalizing the spotlight controls? Or other stuff in [General], like OpenTopped controls, IvanBomb controls, etc.? )
Edit after PD edited his post: How exactly did you `break` the limit? The numbers on the left don't matter, the amount of entries in the list does. When I got the bug, my bugged unit was a sub, and, well, the AI flooded the entire sea around its base island with them...
Also, I was wondering... could you share the IDA DB you are using? I'd be interested in looking at it myself, if that's ok with you.