15.05.2009, 02:06:49
Umm...I am 100% sure I used tunnels on maps in YR before with no problems at all - it may have been with TX installed, not sure about that, but definitely without an exe hack. The only common reservation was that infantry might get stuck in tunnels, mirrored the description of the map Tunnel Training here.
Matze mentions "some problems" with tunnels on his site
There are also tutorials which clearly make no reference to exe hacks.
And this exchange between Icy and Dutchy should be of interest to you.
The same general sentiment is displayed here - FA2 might be a bitch about them, but if you add the tunnels manually, they work fine.
Our own documentation on tunnels explicitly only mentions TX as a requirement for tunnels on YR (twice, too). One would think, having hosted the RP docs, we, of all people, would know if tubes need RockPatch or not.
To sum it up, I do believe this is just yet another instance of the n00b-elite talking out of their ass.
This is also clearly evidenced by the fact that Dutchy keeps insisting Icy is the only one who knows how to do it, after crevio already posted screenshots of his tunnel and later directly mirrors my own experience:
The tunnel logic in RA2/YR does not need an exe hack to work. It takes some manual work at times, so it's dark magic to the TibEd crowd, but that's about it.
Ignore the n00bs and focus your energy on things more important - like reinstating the TX website
Matze mentions "some problems" with tunnels on his site
TheMatze Wrote:2. FA2YR now has another functionality in FAData.ini: AllowTunnels will enable tunnel editing (debug only, RA2/YR seems to have some problems with tunnels).and states in the tunnel tutorial in the FA2 distribution that it doesn't work for RA2 - but the very fact that he doesn't mention YR at all is a pretty good indicator that the tutorial simply hasn't been changed since FA1. (Why would he add AllowTunnels to FA2YR if it was clear before YR even came out that it wouldn't support Tunnels?)
There are also tutorials which clearly make no reference to exe hacks.
And this exchange between Icy and Dutchy should be of interest to you.
The same general sentiment is displayed here - FA2 might be a bitch about them, but if you add the tunnels manually, they work fine.
Our own documentation on tunnels explicitly only mentions TX as a requirement for tunnels on YR (twice, too). One would think, having hosted the RP docs, we, of all people, would know if tubes need RockPatch or not.
To sum it up, I do believe this is just yet another instance of the n00b-elite talking out of their ass.
This is also clearly evidenced by the fact that Dutchy keeps insisting Icy is the only one who knows how to do it, after crevio already posted screenshots of his tunnel and later directly mirrors my own experience:
crevio Wrote:Im just running plain old RA2 no terrain expansions, no ini file changes, except for FA2 of course...Like I said my tunnels are working fine, units dont get stuck or anything. I dont really care for a bendy tunnel because ive tried and are a b--ch to make, I'll just take what i got.Thanks guys
The tunnel logic in RA2/YR does not need an exe hack to work. It takes some manual work at times, so it's dark magic to the TibEd crowd, but that's about it.
Ignore the n00bs and focus your energy on things more important - like reinstating the TX website
Forum Rules
(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.