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SHP Railgun hack
#2
Usually, the particles of a railgun are a generated field of dots. With the hack, the particles look like a specified SHP instead.

Why this reduces the lag I can't tell you, but if I had to guess, I'd assume it's because the normal particles are calculated at runtime, whereas the SHPs are basically just loaded. (Which would reduce the amount of CPU time per particle required.)

In addition, you of course have the benefit of customization - while normal particles are basically just colored dots, SHPs can look like anything.

I can confirm that the hack most definitely works, btw.

btw...you posted there as well.
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Messages In This Thread
SHP Railgun hack - by DCoder - 11.02.2009, 21:31:21
RE: SHP Railgun hack - by Renegade - 11.02.2009, 22:03:15
RE: SHP Railgun hack - by DCoder - 11.02.2009, 22:42:21
RE: SHP Railgun hack - by Beowulf - 14.02.2009, 05:39:48
RE: SHP Railgun hack - by Renegade - 14.02.2009, 22:28:25
RE: SHP Railgun hack - by Beowulf - 14.02.2009, 23:33:44
RE: SHP Railgun hack - by Electro - 15.02.2009, 16:10:43



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