02.07.2005, 22:57:41
Good news 
1) The chrono beam and rad beam are now definitely fixed. I believed I solved the "green chrono beam" problem but that wasn't the case. They should be OK now.
2) The AI is now able to fire cloned superweapons. You can customize how it is being fired, meaning what is being targeted.
To save plenty of work, I've introduced this tag:
The example above would force the SW being fired on the greatest unit mass on the map, just like the Psychic Dominator.
If you assign 1 to the tag (meaning the Nuke), the SW would be fired into an enemy's base.
I'm going to include a small valuetable in the RP Help so you don't have to look into the SW list everytime.

1) The chrono beam and rad beam are now definitely fixed. I believed I solved the "green chrono beam" problem but that wasn't the case. They should be OK now.
2) The AI is now able to fire cloned superweapons. You can customize how it is being fired, meaning what is being targeted.
To save plenty of work, I've introduced this tag:
Code:
AITargetingType=8;number of SW in the SW list, so this is the Psychic Dominator
If you assign 1 to the tag (meaning the Nuke), the SW would be fired into an enemy's base.
I'm going to include a small valuetable in the RP Help so you don't have to look into the SW list everytime.