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amphibious transport
#4
Disclaimer: Last I tried this, I did not get it to work.

However, my approach was fixing the beach terrain parts to allow infantry to walk on them ([Beach] -> Foot=50%, this is realistic since humans can usually walk over beaches and go into shallow water, but looks funny when they go too far), and then setting the transport's MovementZone to FloatBeach (again, this is absolutely realistic - boats have approached beaches since the first float was built). Alternatively, you could could change the beach's Float/Amphibious= percentages, but using FloatBeach is more elegant, since it is a dedicated MovementZone exactly for that purpose.
As far as I remember, I did get both types to be on the same tiles (the beach tiles), but for some reason, the infantry guys didn't enter the transport. If you can find out/fix the reason for that, you should be good to go. (Tanya, however, could enter the transports, due to her swimming abilities.)

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Messages In This Thread
amphibious transport - by Nikademis Von Hisson - 30.09.2008, 21:34:29
RE: amphibious transport - by MRMIdAS - 01.10.2008, 14:51:06
RE: amphibious transport - by Renegade - 01.10.2008, 23:46:37
RE: amphibious transport - by MRMIdAS - 02.10.2008, 05:29:47
RE: amphibious transport - by Marshall - 02.10.2008, 10:01:55
amphibious transport - by Nikademis Von Hisson - 29.10.2008, 01:33:52
RE: amphibious transport - by Renegade - 29.10.2008, 08:07:46
RE: amphibious transport - by DCoder - 29.10.2008, 08:47:17



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