27.08.2008, 23:41:19
(This post was last modified: 28.08.2008, 07:09:48 by Nikademis Von Hisson.)
OK, i thought i had the problem fixed..........when I use FA2 the white house doesn't look as it does in the pic, the museum looks fine, but in the pic its half..i have it saved as CUBUILDING2, I have tried all the variables for both. i read the mod enc, and nothing helps, any clue?
;WHITE HOUSE
[CUWHITEHOUSE]
UIName=Name:CUWHITEHOUSE
Name=White House
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
,Dbris2sm,Dbris3lg,Dbris10lg
DestroyAnim=CAWS01DM
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=Yes
DieSound=MonumentCrumble
;WHITE HOUSE
[CUWHITEHOUSE]
Image=CTWHITEHOUSE
Height=4
Foundation=4x4
NewTheater=yes
DemandLoad=true
;Palette=City
MuzzleFlash0=55,69 ; these are pixel offsets for muzzle flashes
from center of base
MuzzleFlash1=-80,31
MuzzleFlash2=-25,63
MuzzleFlash3=16,43
MuzzleFlash4=-63,3
MuzzleFlash5=4,59
MuzzleFlash6=78,60
MuzzleFlash7=12,78
MuzzleFlash8=-41,31
MuzzleFlash9=-37,61
OccupyHeight=3
CanBeHidden=False
DamageFireOffset0=-22,14
DamageFireOffset1=55,73
;Smithsonian Natural History Musium
[CUBUILDING2]
Name=Smithsonian Natural History Museum
UIName=Name:CUBUILDING2
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm
CrateBeneath=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes
LeaveRubble=true
[CUBUILDING2]
Normalized=yes
Remapable=no
Foundation=4X6
Height=4
;Buildup=CAHOSP
NewTheater=yes
;ActiveAnim=CAWSH12A
;ActiveAnimZAdjust=-100
DemandLoad=true
MuzzleFlash0=-4,50 ; these are pixel offsets for muzzle flashes
from center of base
MuzzleFlash1=-58,30
MuzzleFlash2=-38,62
MuzzleFlash3=40,78
MuzzleFlash4=54,108
MuzzleFlash5=96,102
MuzzleFlash6=76,102
MuzzleFlash7=118,114
MuzzleFlash8=144,100
MuzzleFlash9=40,78
DamageFireOffset0=26,14
DamageFireOffset1=86,18
DamageFireOffset2=12,74
OccupyHeight=0
CanHideThings=true
CanBeHidden=false
AddOccupy1=-1,0
AddOccupy2=-1,1
AddOccupy3=0,-1
AddOccupy4=1,-1
AddOccupy5=2,-1
AddOccupy6=3,-1
[attachment=317][attachment=316]
;WHITE HOUSE
[CUWHITEHOUSE]
UIName=Name:CUWHITEHOUSE
Name=White House
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
,Dbris2sm,Dbris3lg,Dbris10lg
DestroyAnim=CAWS01DM
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=Yes
DieSound=MonumentCrumble
;WHITE HOUSE
[CUWHITEHOUSE]
Image=CTWHITEHOUSE
Height=4
Foundation=4x4
NewTheater=yes
DemandLoad=true
;Palette=City
MuzzleFlash0=55,69 ; these are pixel offsets for muzzle flashes
from center of base
MuzzleFlash1=-80,31
MuzzleFlash2=-25,63
MuzzleFlash3=16,43
MuzzleFlash4=-63,3
MuzzleFlash5=4,59
MuzzleFlash6=78,60
MuzzleFlash7=12,78
MuzzleFlash8=-41,31
MuzzleFlash9=-37,61
OccupyHeight=3
CanBeHidden=False
DamageFireOffset0=-22,14
DamageFireOffset1=55,73
;Smithsonian Natural History Musium
[CUBUILDING2]
Name=Smithsonian Natural History Museum
UIName=Name:CUBUILDING2
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm
CrateBeneath=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes
LeaveRubble=true
[CUBUILDING2]
Normalized=yes
Remapable=no
Foundation=4X6
Height=4
;Buildup=CAHOSP
NewTheater=yes
;ActiveAnim=CAWSH12A
;ActiveAnimZAdjust=-100
DemandLoad=true
MuzzleFlash0=-4,50 ; these are pixel offsets for muzzle flashes
from center of base
MuzzleFlash1=-58,30
MuzzleFlash2=-38,62
MuzzleFlash3=40,78
MuzzleFlash4=54,108
MuzzleFlash5=96,102
MuzzleFlash6=76,102
MuzzleFlash7=118,114
MuzzleFlash8=144,100
MuzzleFlash9=40,78
DamageFireOffset0=26,14
DamageFireOffset1=86,18
DamageFireOffset2=12,74
OccupyHeight=0
CanHideThings=true
CanBeHidden=false
AddOccupy1=-1,0
AddOccupy2=-1,1
AddOccupy3=0,-1
AddOccupy4=1,-1
AddOccupy5=2,-1
AddOccupy6=3,-1
[attachment=317][attachment=316]