Fixing palette - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Fixing palette (/showthread.php?tid=1054) |
Fixing palette - Nikademis Von Hisson - 27.08.2008 OK, i thought i had the problem fixed..........when I use FA2 the white house doesn't look as it does in the pic, the museum looks fine, but in the pic its half..i have it saved as CUBUILDING2, I have tried all the variables for both. i read the mod enc, and nothing helps, any clue? ;WHITE HOUSE [CUWHITEHOUSE] UIName=Name:CUWHITEHOUSE Name=White House TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes ;RadarInvisible=yes Points=5 Armor=concrete ;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg ,Dbris2sm,Dbris3lg,Dbris10lg DestroyAnim=CAWS01DM CrateBeneath=true CrateBeneathIsMoney=true ;Selectable=no ;IsBase=no BaseNormal=no ;psst....IsBase isn't a Rules flag Sight=6 ; UC base values ClickRepairable=no CanBeOccupied=no ;MaxNumberOccupants=10 ;DistributedFire=yes ;CanOccupyFire=yes ; LeaveRubble=Yes DieSound=MonumentCrumble ;WHITE HOUSE [CUWHITEHOUSE] Image=CTWHITEHOUSE Height=4 Foundation=4x4 NewTheater=yes DemandLoad=true ;Palette=City MuzzleFlash0=55,69 ; these are pixel offsets for muzzle flashes from center of base MuzzleFlash1=-80,31 MuzzleFlash2=-25,63 MuzzleFlash3=16,43 MuzzleFlash4=-63,3 MuzzleFlash5=4,59 MuzzleFlash6=78,60 MuzzleFlash7=12,78 MuzzleFlash8=-41,31 MuzzleFlash9=-37,61 OccupyHeight=3 CanBeHidden=False DamageFireOffset0=-22,14 DamageFireOffset1=55,73 ;Smithsonian Natural History Musium [CUBUILDING2] Name=Smithsonian Natural History Museum UIName=Name:CUBUILDING2 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes ;RadarInvisible=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ;DestroyAnim=CARUS01D MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg ,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm CrateBeneath=true ;Selectable=no ;IsBase=no BaseNormal=no ;psst....IsBase isn't a Rules flag Sight=6 ; UC base values ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 ;DistributedFire=yes CanOccupyFire=yes LeaveRubble=true [CUBUILDING2] Normalized=yes Remapable=no Foundation=4X6 Height=4 ;Buildup=CAHOSP NewTheater=yes ;ActiveAnim=CAWSH12A ;ActiveAnimZAdjust=-100 DemandLoad=true MuzzleFlash0=-4,50 ; these are pixel offsets for muzzle flashes from center of base MuzzleFlash1=-58,30 MuzzleFlash2=-38,62 MuzzleFlash3=40,78 MuzzleFlash4=54,108 MuzzleFlash5=96,102 MuzzleFlash6=76,102 MuzzleFlash7=118,114 MuzzleFlash8=144,100 MuzzleFlash9=40,78 DamageFireOffset0=26,14 DamageFireOffset1=86,18 DamageFireOffset2=12,74 OccupyHeight=0 CanHideThings=true CanBeHidden=false AddOccupy1=-1,0 AddOccupy2=-1,1 AddOccupy3=0,-1 AddOccupy4=1,-1 AddOccupy5=2,-1 AddOccupy6=3,-1 [attachment=317][attachment=316] |