17.05.2005, 05:51:42
Well supers are attached to buildings, and it is a simple matter to get the AI to build a building. It's getting the AI to actually use it.
This controls how the AI targets supers like the nuke and weather storm -
; controls how the computer AI scores potential ion cannon targets
; the first value is for hard computer opponents, next for normal, and finally for easy
; right now, normal and hard are the same, because on hard, the computer will actually wait for
; production on an object to finish if that object is the best target; in this way all three
; difficulty levels are different.
;Also, note that these are not a weighted distribution. They are absolute ordering
;of targets. --gs
AIIonCannonConYardValue=100,100,100
AIIonCannonWarFactoryValue=100,100,100
AIIonCannonPowerValue=60,100,100
AIIonCannonTechCenterValue=100,100,100
AIIonCannonEngineerValue=1,1,1
AIIonCannonThiefValue=1,1,1
AIIonCannonHarvesterValue=1,1,1
AIIonCannonMCVValue=1,1,1
AIIonCannonAPCValue=1,1,1
AIIonCannonBaseDefenseValue=35,35,35
;AIIonCannonPlugValue=40,40,40
;AIIonCannonHelipadValue=20,20,20
;AIIonCannonTempleValue=40,40,40
Now this is not how the AI uses the Dominator, obviously it is looking for a high value concentration of units. Does it use threat values or cost or what to determine value beyond absolute number of units? I have no idea...
How the AI targets paradrops is something else, it seems to go for your base but at the same time it seems to avoid threats like pillboxes and the like.
What I'm saying is, different supers are targeted differently, so I don't think you'll find it all clumped in the same place.
This controls how the AI targets supers like the nuke and weather storm -
; controls how the computer AI scores potential ion cannon targets
; the first value is for hard computer opponents, next for normal, and finally for easy
; right now, normal and hard are the same, because on hard, the computer will actually wait for
; production on an object to finish if that object is the best target; in this way all three
; difficulty levels are different.
;Also, note that these are not a weighted distribution. They are absolute ordering
;of targets. --gs
AIIonCannonConYardValue=100,100,100
AIIonCannonWarFactoryValue=100,100,100
AIIonCannonPowerValue=60,100,100
AIIonCannonTechCenterValue=100,100,100
AIIonCannonEngineerValue=1,1,1
AIIonCannonThiefValue=1,1,1
AIIonCannonHarvesterValue=1,1,1
AIIonCannonMCVValue=1,1,1
AIIonCannonAPCValue=1,1,1
AIIonCannonBaseDefenseValue=35,35,35
;AIIonCannonPlugValue=40,40,40
;AIIonCannonHelipadValue=20,20,20
;AIIonCannonTempleValue=40,40,40
Now this is not how the AI uses the Dominator, obviously it is looking for a high value concentration of units. Does it use threat values or cost or what to determine value beyond absolute number of units? I have no idea...
How the AI targets paradrops is something else, it seems to go for your base but at the same time it seems to avoid threats like pillboxes and the like.
What I'm saying is, different supers are targeted differently, so I don't think you'll find it all clumped in the same place.
C-GEN: The site with the 'log the f*ck in' forum. And now we make you validate your f*cking e-mail address too.
CannisRules: It's a YR mod.
CannisRules: It's a YR mod.