13.05.2005, 07:06:22
I have sucessfully gotten a clone nuke to work.
All you have to do to make it work identically to the real nuke is:
1.Create a new SuperWeaponType
2.Assign that to the SuperWeapon= tag on a building
3.Put NukeSilo=Yes on that building
4.Set up the superweapon as normal, making sure not to use the same action more than once (e.g. Action=Nuke on both the nuke and new nuke)
and 5.set the Type= to NewNuke.
Everything else works the same as the nuke, including the WeaponType= tag
Now I just have to make it read & use the per-clone values instead of the global values.
Also, I am going to add a PsiWarn= tag to allow custom animations instead of PSIWARN for the custom nukes.
As for iron curtain with custom colors, I havent looked at the Iron Curtain code yet, when I get to that, I will see what I can do
All you have to do to make it work identically to the real nuke is:
1.Create a new SuperWeaponType
2.Assign that to the SuperWeapon= tag on a building
3.Put NukeSilo=Yes on that building
4.Set up the superweapon as normal, making sure not to use the same action more than once (e.g. Action=Nuke on both the nuke and new nuke)
and 5.set the Type= to NewNuke.
Everything else works the same as the nuke, including the WeaponType= tag
Now I just have to make it read & use the per-clone values instead of the global values.
Also, I am going to add a PsiWarn= tag to allow custom animations instead of PSIWARN for the custom nukes.
As for iron curtain with custom colors, I havent looked at the Iron Curtain code yet, when I get to that, I will see what I can do
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