With regard to the nuke and sounds, are the only "hardcoded" sounds the 3 EVA sounds (for Detected, Ready and Activated) plus the nuke siren sound?
Are there any others that are either hardcoded into the exe or that are global?
Would calling the tag to replace the siren sound ActivateSound= be accurate (i.e. can it truely be called an "activated" sound like PsychicRevealActivateSound=?)
PD, am I to assume that anything superweapon related except the weather storm is fair game? (i.e. genetic mutator, psychic reveal, nuke etc)?
Also, PD, I want details of the new superweapon related things (e.g. what memory addresses do I use to pull the EVA sounds from so I can play them).
Plus (assuming you arent going to do it yourself), I want to know anything you have found about the Spyplane. (natrually any other address of note you locate would also be nice like that !@#$%@#$!@#$@#! prerequisite checking code)
Also, one other thing, if anyone knows of anything related to the Iron Curtain, Chronosphere or Force Shield that is hardcoded into the exe (e.g. animations, time the effect lasts for or whatever else), let me know so I can turn it into a rulesmd.ini tag (cloning those SWs as was done for the Psychic Dominator doesnt make sense IMO)
Also, bobbing, you said you had some suggestions for things I could do next.
Well, let me know what those are
Are there any others that are either hardcoded into the exe or that are global?
Would calling the tag to replace the siren sound ActivateSound= be accurate (i.e. can it truely be called an "activated" sound like PsychicRevealActivateSound=?)
PD, am I to assume that anything superweapon related except the weather storm is fair game? (i.e. genetic mutator, psychic reveal, nuke etc)?
Also, PD, I want details of the new superweapon related things (e.g. what memory addresses do I use to pull the EVA sounds from so I can play them).
Plus (assuming you arent going to do it yourself), I want to know anything you have found about the Spyplane. (natrually any other address of note you locate would also be nice like that !@#$%@#$!@#$@#! prerequisite checking code)
Also, one other thing, if anyone knows of anything related to the Iron Curtain, Chronosphere or Force Shield that is hardcoded into the exe (e.g. animations, time the effect lasts for or whatever else), let me know so I can turn it into a rulesmd.ini tag (cloning those SWs as was done for the Psychic Dominator doesnt make sense IMO)
Also, bobbing, you said you had some suggestions for things I could do next.
Well, let me know what those are
