09.05.2005, 21:38:44
Create an [ArmorTypes] section that can be altered though the first 11 (None,Flak,Plate,Light,Medium,Heavy,Wood,Steel,Concrete,special_1,special_2) would have to remain Hardcoded to maintain continuity in programming.
It should look like this:
[ArmorTypes]
1=None
2=Flak
3=Plate
4=Light
5=Medium
6=Heavy
7=Wood
8=Steel
9=Concrete
10=special_1
11=special_2
12=NewArmorType
I desperately need like ten more armortypes to individually set up some weapon effects.
\\//,DedmanWalkin
It should look like this:
[ArmorTypes]
1=None
2=Flak
3=Plate
4=Light
5=Medium
6=Heavy
7=Wood
8=Steel
9=Concrete
10=special_1
11=special_2
12=NewArmorType
I desperately need like ten more armortypes to individually set up some weapon effects.
\\//,DedmanWalkin