04.01.2008, 22:57:10
Okay I'm working on an improved restore/uninstall system for user-generated content.
If the user activates a mod and then later simply renames the mod folder, LB will detect this the next time YR closes while LB is running, or if the mod is uninstalled.
If the user activates a mod and then later deletes the mod folder, LB will detect this and prompt to either delete the user-generated files or specify a directory to save them in (this will also A) refuse to put them in a different mod's folder and B) warn that save games may be overwritten if putting them in a mod folder whose mod name matches. If the mod name matches but the version doesn't then the save games will go to ...\saves\oldsaves
If the user activates a mod and then later upgrades the mod, LB will detect this for save games and automatically put them in ...\saves\oldsaves when the mod is uninstalled.
Remember that the 'uninstall' routine is called when installing a different mod.
Launch Base will also continue to copy-back any user-generated content every time the game closes just like it does now (unless the mod folder has been deleted in whichc case it will do nothing - only when the mod is uninstalled will this be dealt with)
Hopefully this will be implemented in a few days.
If the user activates a mod and then later simply renames the mod folder, LB will detect this the next time YR closes while LB is running, or if the mod is uninstalled.
If the user activates a mod and then later deletes the mod folder, LB will detect this and prompt to either delete the user-generated files or specify a directory to save them in (this will also A) refuse to put them in a different mod's folder and B) warn that save games may be overwritten if putting them in a mod folder whose mod name matches. If the mod name matches but the version doesn't then the save games will go to ...\saves\oldsaves
If the user activates a mod and then later upgrades the mod, LB will detect this for save games and automatically put them in ...\saves\oldsaves when the mod is uninstalled.
Remember that the 'uninstall' routine is called when installing a different mod.
Launch Base will also continue to copy-back any user-generated content every time the game closes just like it does now (unless the mod folder has been deleted in whichc case it will do nothing - only when the mod is uninstalled will this be dealt with)
Hopefully this will be implemented in a few days.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.