01.10.2007, 21:32:19
Version 0.99.0003 [2007-10-01]
'Back to Launch Menu' button in Check For Updates window is no longer inoperable.
Mod Catalogue will no longer crash.
When the Mod Catalogue window is open, the main Launch Base window will be hidden.
Minor updates to help files.
You should be able to download the new version via the 0.99.0002 Check For Updates facility.
Some things that Renegade said before that I just realised I hadn't responded to:
Hadn't planned on their being an obvious uninstall button for mods as it would be used infrequently and I didn't want to waste space on the main form.
The right-click menu was really just an after-thought. It's documented in the help files but I expect most users thinking 'I want to get rid of this mod' will just go and delete it manually.
This could be better documented. Not sure where I would put a button...
Not sure how this is controlled, or even if I can control it with VB.
'Back to Launch Menu' button in Check For Updates window is no longer inoperable.
Mod Catalogue will no longer crash.
When the Mod Catalogue window is open, the main Launch Base window will be hidden.
Minor updates to help files.
You should be able to download the new version via the 0.99.0002 Check For Updates facility.
gordon-creAtive Wrote:MAYBE BUG: I used the previous beta to get the plugins, and it telled me that the YRMappack version is 1..5 - I guess that's a 'server' problem and should be 1.5 ?!?Not a bug, shows how version can be [ab]used. It's supposed to mean "1 to 5" as there are 5 map packs included. Internally, this version number translates to "1.0.5".
gordon-creAtive Wrote:TWEAK: During 'playing' YR, I switched to win with Alt-Tab and LB completly hang. Maybe it's not necessary but disabling all buttons during play would look better...Not sure what I can do about this. Launch Base is frozen because it is waiting for the game to finish. As soon as the game finishes it has to perform some operations (which might include deactivating the mod). Just like XCC Mod Launcher. If we continually refresh the window while waiting for the game to finish then this will use up system resources.
Some things that Renegade said before that I just realised I hadn't responded to:
Renegade Wrote:Problem: There is no obvious uninstall button.I plan to add an uninstaller for Launch Base itself but I assume you are referring to the mods.
Hadn't planned on their being an obvious uninstall button for mods as it would be used infrequently and I didn't want to waste space on the main form.
The right-click menu was really just an after-thought. It's documented in the help files but I expect most users thinking 'I want to get rid of this mod' will just go and delete it manually.
This could be better documented. Not sure where I would put a button...
Renegade Wrote:Tweak: On opening help, LB's menu gets grayed out as if the box was opened modal...Not sure how to change this. but also not sure why this is a problem. For example, Notepad behaves in the same way with its help topics.
Not sure how this is controlled, or even if I can control it with VB.
Quote:Problem: After doing right-click -> uninstall, I can now do right-click -> delete.This is because the uninstall.exe program got removed. Launch Base could still try to delete the residual files though. This is tied into the other issues with uninstall, most of which should now be resolved with the new removal system (although I imagine that there are still access issues which I need to investigate - reports from other users' experience with this would be helpful).
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.