05.05.2005, 09:05:51
You don't need to change the InfantryMutate thing.
The MutateWarhead holds the InfDeath/Mutation that should be played, as I already enabled new ones, you can just leave the InfantryMutate stuff as it is.
InfantryNuked hm.
Dunno if that has to be changed.
I think the Nuke behaviour should just stay as it is, even in the clones.
Sure you should be able to customize
- the Nuke missile
- that siren's sound
- Explosion anims
- in all everything Audio+Visual related.
The behaviour itself... hm we need more opinions.
If I should make the 3 EVA sounds customizable, I need additional 12 bytes.
I dunno how much you did already, but could you move your SW data to [SW+188] then instead of 17C?
I could do the EVA sound hack then.
I'm just not sure what about defaults. It would be a REALLY long loading routine then...
The MutateWarhead holds the InfDeath/Mutation that should be played, as I already enabled new ones, you can just leave the InfantryMutate stuff as it is.
InfantryNuked hm.
Dunno if that has to be changed.
I think the Nuke behaviour should just stay as it is, even in the clones.
Sure you should be able to customize
- the Nuke missile
- that siren's sound
- Explosion anims
- in all everything Audio+Visual related.
The behaviour itself... hm we need more opinions.
If I should make the 3 EVA sounds customizable, I need additional 12 bytes.
I dunno how much you did already, but could you move your SW data to [SW+188] then instead of 17C?
I could do the EVA sound hack then.
I'm just not sure what about defaults. It would be a REALLY long loading routine then...