28.04.2005, 08:29:26
Renegade Wrote:OK, important discovery(?) here:From deezire.net post--
It seems like infantry actually can reload ammo given to it ? it just needs to be in "red" condition (read DeeZire for the testing series/confirmation by death3464).
This means, there is a fully working reloading-engine for infantry. It's just limited to low health. Shouldn't it be relatively easy to extend this to all health conditions?
"- Ammo on buildings works, but seems to override the weapon's rate of fire and ignore Reload and ReloadIncrement, i.e. the weapon will fire all shots rapidly after each other, only to be immediately reloaded completely after running out of ammo - it doesn't even stop shooting for it. "
RA1 charge-up logic leftovers probably. If anybody's looking into this, see if chargeup still looks at your ammo count.
Don't forget, as PD found a while ago, all objects are essentially the same; this means that with effort any ability can possibly be transferred to any object (where practical-- a building couldn't ever c4 another buliding)
(I didn't finish reading after finding this, maybe everything I said here is already addressed later on. If so, just delete this)