25.04.2005, 20:24:42
(This post was last modified: 25.04.2005, 20:27:39 by Bobingabout.)
i like that, desirable features would include:
SensorSight= not automaticly creating sensors
Sensors=yes
Cloakable=yes
CloakGenerator=yes
CloakRadiusInCells=12; is this 10? or is the limit larger?
CloakType=Navel(default) or Cloak(land)
SensorType=Navel(default),Cloak; array type to allow units to detect both.
possibly the ability to add more for cloaks of different types (IE in startrek enterprise, they need different cloaking sensors to be able to detect sulaban cellships, romulan mines, and romulan ships)
and cloaking sound definable on the unit/building and use the 1 listed in [general] as a default.
all these tags being able to work on buildings, cloakgen doesn't need to, but would be nice if it also worked on units... also, aircraft seem to hate this, and hover units don't cloak, unless they land, by either repairing on repair pad, or in case of robots, deactivating.
SensorSight= not automaticly creating sensors
Sensors=yes
Cloakable=yes
CloakGenerator=yes
CloakRadiusInCells=12; is this 10? or is the limit larger?
CloakType=Navel(default) or Cloak(land)
SensorType=Navel(default),Cloak; array type to allow units to detect both.
possibly the ability to add more for cloaks of different types (IE in startrek enterprise, they need different cloaking sensors to be able to detect sulaban cellships, romulan mines, and romulan ships)
and cloaking sound definable on the unit/building and use the 1 listed in [general] as a default.
all these tags being able to work on buildings, cloakgen doesn't need to, but would be nice if it also worked on units... also, aircraft seem to hate this, and hover units don't cloak, unless they land, by either repairing on repair pad, or in case of robots, deactivating.