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		Rock Patch Celebration Edition. 
the final revision.
 ![[Image: RPLOGO_CE.PNG]](http://files.renegadeprojects.com/Rock%20The%20Battlefield/RPLOGO_CE.PNG) 
Short name:  RPCE
Start revision:  #0030
Final revision:  #0050
Download it
Download RPCE Help Update 8
New features and changes:
:Totally new:
 
*Additional CSF files  stringtableXX.csf and  strtbl*.csf
*up to 16 colors in select color ComboBox  
*New  UISettings section. 
*Map snapshots  SNAP*.MAP and  RandMap.Map
*New Actions support ( MouseCursors) 
*Custom attack cursor for weapons 
*Swizzle error handling added. 
*All SWs now support common tags like  EVAActivated
*Version and revision out added on Info page. 
* IonCannon SW 
* -OUTMISSINGSTRS new command line switch
 
:Bug-fixs: 
* AutoFire tag fixed 
* Bounty logic fix 
* Immunity logic fix 
* Nuke SW fix. 
*Save games works now!
 
:fourth side support: 
* fourth EVA support! 
* FourthDisguise,  FthParaDropNum and  FthParaDropInf
:other: 
*Global cleaning
 Rock Patch Celebration Edition 74. 
Revision: #0102
 ![[Image: RPLOGO_CE74.PNG]](http://files.renegadeprojects.com/Rock%20The%20Battlefield/RPLOGO_CE74.PNG) 
Short name:  RPCE74
Start revision: #0100 
Current revision: #0102
 Download it
---------------------------------------------------------------
 
The final revision is meaning, that no revisions will be more   
(Except if somebody will find serious bug and  RP 1.10 won't be released at the nearest time)  
Now, RPCE have only one bug - the tank-paradrop-sw bug   
More info here:  http://bugs.renegadeprojects.com/view.php?id=28
RPCE74 have no differences from  RPCE, only a new memory allocation system.  
In revision #0102 was fixed a save/load game error.
 
Of course,  RP 1.10 will based on  RPCE74 
	 
	
	
	
	
 
 
	
	
	
		
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		you should list a: 
Current revision: #0102 
under: 
Start revision: #00100 
also, shouldn't it be #0100?
	 
	
	
	
	
 
 
	
	
	
		
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		02.04.2007, 21:49:14 
(This post was last modified: 02.04.2007, 21:53:06 by El D34dlyto.)
	
	 
	
		I'm totally confused VK. What the hell?! What exactly are you releasing now? Two versions of RP at the same time - why? 
 
You need better presenting skills man. Otherwise no one will use your RP. 
 
Also, it's great you fixed the 4th side support. But fth can also be fifth you know. And in future, that might cause some annoyance when Fifth Side support is on the list.
	 
	
	
	
	
 
 
	
	
	
		
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		If you someone are confused, just download from this link: 
http://files.renegadeprojects.com/Rock%2...4_0102.exe
RP #0102
	  
	
	
	
	
 
 
	
	
	
		
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		02.04.2007, 22:44:51 
(This post was last modified: 02.04.2007, 22:45:47 by Bobingabout.)
	
	 
	
		yer, fth, i mentioned this when he first released RPCE. its an inconsistancy, and really should be Fourth, or 4th. because if and when a 5th side is supported, it could mean either 1.
	 
	
	
	
	
 
 
	
	
		this is kind of weird...why are we going straight from CE to 1.10? are you going to skip 1.09? or was CE 1.09?
	 
	
	
	
	
 
 
	
	
	
		
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		Yes it was no it wasn't yes it was no it wasn't... 
 
Confused? Rightly so. So are we, and so is VK.
	 
	
	
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		03.04.2007, 03:46:43 
(This post was last modified: 03.04.2007, 03:47:11 by IcySon55.)
	
	 
	
		Does it really matter? The way I see it, CE was 1.09. If it wasn't, who cares. As long as we get the "next version" whatever the name is, it'll be fine. Better than nothing at all.
	 
	
	
	
	
 
 
	
	
	
		
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		Quote: Two versions of RP at the same time 
RPCE #0050 released a week ago  
Quote:Also, it's great you fixed the 4th side support. But fth can also be fifth you know 
Does not matter now   
Quote:this is kind of weird...why are we going straight from CE to 1.10? are you going to skip 1.09? or was CE 1.09? 
Does not matter again   
RPCE is RPCE, RP 1.10 is RP 1.10. 
I am using a string version system. 
Integer is an internal version only for installer.
	  
	
	
ARM forever - x86 sucks! 
 
 
 
	
	
 
 
	
	
	
		
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		Quote:does not matter now 
Who says it's doesn't matter? To me it matters and it matters to other people. Besides, it's just common sence.
	  
	
	
	
	
 
 
	
	
	
		
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		Quote:Who says it's doesn't matter? To me it matters and it matters to other people. Besides, it's just common sence. 
No. 
The final revision of RPCE released only yesterday.
 
Did you read RP 1.10 preview? 
there nothing about fifth side. 
So it's too early to talk about it, 
and I can simple use FifthParaDrop.
	  
	
	
ARM forever - x86 sucks! 
 
 
 
	
	
 
 
	
	
	
		
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		Yes, I read the RP 1.10 preview. And there you said with HUGE letters that nothing is final. 
 
Like I said, it's common sence to name tags a bit more clearly. Why do you insist on it being so?
	 
	
	
	
	
 
 
	
	
	
		
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		Quote:And there you said with HUGE letters that nothing is final. 
RP 1.10 will not have fifth side support in any way. 
This is 100% true.
 Quote:Like I said, it's common sence to name tags a bit more clearly. Why do you insist on it being so?  
I don't want to rename tags, which probably will be removed after several versions of Rock Patch   
and at the end, RP will  never have FthParaDropInf or FifthParaDropInf and etc as fifth side tags.
	  
	
	
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		03.04.2007, 16:00:27 
(This post was last modified: 03.04.2007, 16:13:51 by Hunt7s.)
	
	 
	
		I might be stepping out of line here, but i just had a thought,  
Instead of doing all these new tags for each side, isnt there a way you could program in a "Check" tag e.g. Side = 1 '(Alieds), Side = 2 '(soviets) etc. so that what ever unit / sw / building, what ever instead of it just going to a set taged side, set the side that its for using the side tag.  
 
e.g.  
 
[SWName] 
swinfohere = 1 
Side = 2 
 
[AnotherSWName] 
moreswinfohere = 1 
Side = 4 
 
Then you just do a list like,  
 
[Side] 
1= Allied 
2= Sov 
3= Yuri 
4= CDA 
5= Bogies. ETC 
 
Would that work? 
 
So in a Few words it all means,  
 
Superweapons are made dynamic, each super can be handed a set of instructions from any where, so you make a SW 
 
[SWKillerMouseDrop] 
SWType = Parradrop 
Unit = KMOUSE 
Number = 4 (number of units droped) 
Side = 2
	 
	
	
.......CNC Was My Life....... 
..I Now Live a Lonly Life Amongst The World of Work..
 The Revolution:ROTC
 
	
	
 
 
	
	
	
		
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		03.04.2007, 16:46:25 
(This post was last modified: 03.04.2007, 16:48:26 by tmapm.)
	
	 
	
		I know this is slightly different, but if CnCVK was going to continue adding sides, it would be better to have a way for US to define a side in a section, which then would be auto handle in the code for that side to work. This way you could have a lot of sides. 
 
[Sides] 
GDI=... 
Nod=.... 
ThirdSide=... 
MyNewSide=SomeNewCountry 
Civilian=... 
Mutant=... 
 
[MyNewSide] 
BaseUnit=MSMCV       
PowerPlant=...         ; For AI 
BaseDefenses=...     ; For AI 
BaseDefenseCounts=25,22,6 
Load=200,160,175    ; Color for Loading Screen 
SurvivorDivisor=[number] ;currently, this is only known to allow one survivor, for whatever reason 
Crew=[InfantryType] ;works, but see note at survivor divisor 
Disguise=[InfantryType] 
ParaDropNum=[list of numbers]  
ParaDropInf=[list of InfantryType] 
;AIBasePlanningSide=3 it is 4th in the list, we start counting from 0... 
 
In Eva add MyNewSide=[soundfile] under whatever entry you have eva voices for. 
 
--- 
 
I'm not proposing that this be done as I really don't need the new side feature. However, if the game were to be expanded to allow for new sides beyond what has already been added, this would probably be a cleaner and more flexible approach once it was coded. 
 
--- 
 
Anyway, this version has been stable for me thus far. Very useful. Thanks.
	 
	
	
	
	
 
 
	 
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