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	Posts: 573 Threads: 26 Joined: 14 Oct 2005 Reputation: 
	
	
		Quote:AND YOU.. You should not come to this forum. You never say anything good or help RP, just complaning, if you dont like VK or patch go away. 
It's constructive criticism. How else is something meant to move forwards if the flaws and problems aren't exposed?
	 
Ares Project Manager.
![[Image: t3wbanner.png]](http://thirdwar.cncguild.net/images/t3wbanner.png)  ![[Image: cncgsigsb_sml.png]](http://nighthawk.cncguild.net/things/cncgsigsb_sml.png) 
Open Ares positions: Documentation Maintainer, Active Testers. 
PM if interested.
 
	
	
	
		
	Posts: 1 922 Threads: 273 Joined: 21 Nov 2004 Reputation: 
	
	
		What is constructive (or correct, for that matter) about "Your a n00b"?
 I have no problem eliminating actual n00bs from our ranks, but I see nothing in IcySon's posts suggesting latent n00bism. On the contrary, with his unnecessary aggression and direct attacks, MadHQ is the one on the n00b side at the moment...
 
Forum Rules
 (01.06.2011, 05:43:25)kenosis Wrote:  Oh damn don't be disgraced again!  (25.06.2011, 20:42:59)Nighthawk Wrote:  The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert. 
	
	
	
		
	Posts: 1 571 Threads: 16 Joined: 12 Feb 2005 Reputation: 
	
	
		TheMan Wrote:One more thing, plz fix the patcher so it dont get stupid error, when you run it with gamemd.exe in use, you must then reinstall YR to install RP again. actually, just do what i do, have a backup of the original gamemd.exe somewhere, and if you can't get the RP installer to work, delete "gamemd.1st" if it exists(this is suposed to be a backup of the original exe) and "rockpatch.mix". then try again.
	 
	
	
	
		
	Posts: 271 Threads: 24 Joined: 22 Apr 2006 Reputation: 
	
		
		
		01.04.2007, 14:56:23 
(This post was last modified: 01.04.2007, 15:52:39 by TheMan.)
	
	 
		Bobingabout Wrote:TheMan Wrote:One more thing, plz fix the patcher so it dont get stupid error, when you run it with gamemd.exe in use, you must then reinstall YR to install RP again.actually, just do what i do, have a backup of the original gamemd.exe somewhere, and if you can't get the RP installer to work, delete "gamemd.1st" if it exists(this is suposed to be a backup of the original exe) and "rockpatch.mix". then try again.   
Nighthawk: I know criticism is good but I have readed his post he dont criticism at all. 
Edit: fixed text    
	
	
	
		
	Posts: 573 Threads: 26 Joined: 14 Oct 2005 Reputation: 
	
	
		I thought you were talking about wthigon. Now I'm confused...
	 
Ares Project Manager.
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Open Ares positions: Documentation Maintainer, Active Testers. 
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	Posts: 832 Threads: 68 Joined: 10 Jun 2006 Reputation: 
	
	
		However, here not the place where you can offend each other. 
Go to Off Topic  part of forums and start there.
 Quote:VK, could you shed some light onto what exactly this version adds/ changes/ removes ? I don't quite feel like testing the entire game for one feature. 
If you don't want test it, you should not write about it at all. 
Nobody force you to do this    Quote: I found bugs. I could build 3 diffrence types of Pill boxes with they own images and cameos. 
1)Probably this is not a bug: 
RPCE74 beta version any building GAPILL* force to read settings from GAPILL section. 
so if you put:
 Code: xxx=GAPILL1xxx=GAPILL2
 xxx=GAPILLZZZ
you will have three equal GAPILLs    
also exist a debug hook on MTNK, E1.
 
Did someone test my rules?
	
ARM forever - x86 sucks!
 
 
 
	
	
	
		
	Posts: 271 Threads: 24 Joined: 22 Apr 2006 Reputation: 
	
	
		CnCVK Wrote:RPCE74 beta version any building GAPILL* force to read settings from GAPILL section.so if you put:
 Code:
 xxx=GAPILL1
 xxx=GAPILL2
 xxx=GAPILLZZZ
 
 you will have three equal GAPILLs Big Grin
 
 also exist a debug hook on MTNK, E1.
 
I did as you said and it fixed the problem. But many othe people may work hours with this unitil they understand  that it is a Rock Patch bug. You should fix it.
	 
	
	
	
		
	Posts: 1 571 Threads: 16 Joined: 12 Feb 2005 Reputation: 
	
		
		
		01.04.2007, 22:38:34 
(This post was last modified: 01.04.2007, 23:01:09 by Bobingabout.)
	
	 
		thats crap, for ages i've been using things like YAREFN2 for a building style yuri refinery, GATECHA for the second battle lab, on each side and more, it will take me absolutly ages to re-name all kinds of things in my mod to fix this problem. wouldn't it be better to have a tag something like "ReadSection=" used like "ReadSection=GAPILL" on "[GAPILL1]" to give modders the option to do what you want, instead of completly fucking up existing mods, such as mine?
 EDIT: actually, this might be over reacting a little, but you should really make it optional instead of force these kinds of changes on people.
 
	
	
	
		
	Posts: 1 571 Threads: 16 Joined: 12 Feb 2005 Reputation: 
	
		
		
		02.04.2007, 13:18:31 
(This post was last modified: 02.04.2007, 13:19:52 by Bobingabout.)
	
	 
		now that i actually know what this patch is suposed to do (fix the whiteboy bug, and some crappy code replication system) i tried this out last night. in R:ROTC i had 82 units on a tab    
also, #ATECHA seemed to work normally, even tho though #ATECH exists in all 4 cases.
 
i can't remember all of them, i use YAREF2 not YAREFN2, so, it wouldn't be reading YAREFN data anyway, but, if it did, it would have desasterous consiquences, because you could take your refinery and un-deploy it into a slave miner.
 
I've included this in R:ROTC04207r1 for beta testing.
	 
	
	
	
		
	Posts: 54 Threads: 4 Joined: 8 Feb 2007 Reputation: 
	
	
		VK, could you shed some light onto what exactly this version adds/ changes/ removes ? I don't quite feel like testing the entire game for one feature.
	 
	
	
	
		
	Posts: 1 777 Threads: 140 Joined: 22 Nov 2004 Reputation: 
	
	
		Hasn't anyone noticed that VK mentioned GAPILL* and "debug hook on MTNK and E1" ? Don't you think that is a hint that this override only works for those three items? Besides, I'm pretty sure debug hooks like this one will not exist in the version meant for public consumption...
	 
	
	
	
		
	Posts: 832 Threads: 68 Joined: 10 Jun 2006 Reputation: 
	
	
		Quote:You should fix it. 
this is beta version.
 Quote:thats crap, for ages i've been using things like YAREFN2 for a building style yuri refinery, GATECHA for the second battle lab, on each side and more, it will take me absolutly ages to re-name all kinds of things in my mod to fix this problem. wouldn't it be better to have a tag something like "ReadSection=" used like "ReadSection=GAPILL" on "[GAPILL1]" to give modders the option to do what you want, instead of completly fucking up existing mods, such as mine?
 EDIT: actually, this might be over reacting a little, but you should really make it optional instead of force these kinds of changes on people.
 
read again my post before: 
only three units MTNK, E1, GAPILL is hooked. 
This is special for testing (I don't want to copy 100 times! MTNK, E1, GAPILL and change each title)    Quote:in R:ROTC i had 82 units on a tab    test my rules:  
100 clones of MTNK + other units  
100 clones of E1 + other units  
100 clones of GAPILL + other units 
   funny, isn't it?
 Quote:Hasn't anyone noticed that VK mentioned GAPILL* and "debug hook on MTNK and E1" ? Don't you think that is a hint that this override only works for those three items? Besides, I'm pretty sure debug hooks like this one will not exist in the version meant for public consumption... 
this true    ![[Image: RPLOGO_CE74.PNG]](http://files.renegadeprojects.com/Rock%20The%20Battlefield/RPLOGO_CE74.PNG)  
Does not matter: RPCE74 #0102 released!
Download it here 
	
	
	
		
	Posts: 271 Threads: 24 Joined: 22 Apr 2006 Reputation: 
	
		
		
		04.04.2007, 15:04:35 
(This post was last modified: 04.04.2007, 20:03:27 by TheMan.)
	
	 
		Random IE at RPCE 74 #0102  except.txt  (Size: 24.34 KB / Downloads: 680)
EDIT:  I am getting many IE with CE 74. I got this one when tre nuclear power plants exploded at the same time.
  except2.txt  (Size: 24.38 KB / Downloads: 647)
	 
	
	
	
		
	Posts: 832 Threads: 68 Joined: 10 Jun 2006 Reputation: 
	
	
		Did you try it with RPCE   
ARM forever - x86 sucks!
 
 
 
	
	
	
		
	Posts: 54 Threads: 4 Joined: 8 Feb 2007 Reputation: 
	
	
		Why should he try it with RPCE? I thought this was the RPCE74 Public Beta testing for bugs in RPCE74 Public Beta testing? It makes no sence VK    |