Indeed, I am Rock Patch-free so no cheap weapon cloning.
particle Wrote:I'd say leave it as is. WBR is about gameplay not balance and "fairness" am I correct?
I'll elaborate. WBR is not NOT about balance. It simply doesn't obsessively dissect the balance in excruciating detail (except for Survival mode). But of course, the game has to be fair - and I believe it is. So far, out of the many Beta testers that have tested, I cannot recall a single one bringing up balance issues. There is no clear "best side" as far as the testers and I can see.
At the moment the poll only as 3 votes - and that's 1 for every option. That *really* helps...hehe. Hopefully there will be more votes - but I think I can reach a conclusion through the posts alone.
Using one of the paradrops is not fair - the way WR is set up, the Americans would get only GIs with that superweapon, while the other sides get all the specialized troops. It's related to the Spy Plane connection thing with the number of planes. Please don't ask
Point is, I can't use a paradrop for the crate without some serious issues.
Leaving it out of the game entirely is a valid option - one that I would regret because the oppourtinity to add more to the game would be gone... but if I cannot reach a resolution then it will have to be taken out.
So, I present the only other options I can think of - either:
1: Have the nuke crate (or Weather Storm or whatever - but nukes are more original) in Spamfest modes only - this is OK for balance because at the low, low cost and fast build time you can build things in Spamfest mode it really won't matter if someone gets a Nuke randomly.
2: Replace the Nuke super with the only shared superweapon - the Force Shield.
Or 3: Leave it as-is - having crates on makes a game unbalanced anyway because randomess plays a part in how a battle unfolds. If players want a fair game they should have crates off in the first place.
Thoughts?