23.04.2011, 12:42:42
Hello!
I know this issue hasn't got something to with Ares, but the Ares guys can probably answer this question: why do LAN games heavily slow down if there are a lot of units in the game?
When playing a skimirsh game, I can build thousands of units without slowing the game down. But in LAN games, with 6 to 8 players on a big map with about 300 units overall, it's getting very slow. Not yet unplayable, but about half as fast as normal speed.
I checked the network load in the network status of windows and it seems that only a few KB of data are received. Forcing my router to use 10mbps mode does not slow down the game. So network speed isn't the problem.
10 years ago, when using IPX, i think the games were not slower altough the computers were. My old P3 1.4Ghz rocked ass 10 years ago. Today, I cannot use this computer for playing YR over LAN, because it slows down the game too much. All computers must have at least 2 Ghz to reach a proper speed. Might cause the LAN-patch (wsock32.dll) the slowdowns?
This problem has been discussed in hundreds of threads (see google +slow +LAN +RA2) before, so there is probably no solution... but there is a reason and I would like to know it.
Cheers!
I know this issue hasn't got something to with Ares, but the Ares guys can probably answer this question: why do LAN games heavily slow down if there are a lot of units in the game?
When playing a skimirsh game, I can build thousands of units without slowing the game down. But in LAN games, with 6 to 8 players on a big map with about 300 units overall, it's getting very slow. Not yet unplayable, but about half as fast as normal speed.
I checked the network load in the network status of windows and it seems that only a few KB of data are received. Forcing my router to use 10mbps mode does not slow down the game. So network speed isn't the problem.
10 years ago, when using IPX, i think the games were not slower altough the computers were. My old P3 1.4Ghz rocked ass 10 years ago. Today, I cannot use this computer for playing YR over LAN, because it slows down the game too much. All computers must have at least 2 Ghz to reach a proper speed. Might cause the LAN-patch (wsock32.dll) the slowdowns?
This problem has been discussed in hundreds of threads (see google +slow +LAN +RA2) before, so there is probably no solution... but there is a reason and I would like to know it.
Cheers!