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		It could cover immunities if RadType=NN were variations of Radiation=yes, rather than just variations of RadColor...
	
	
	
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		I agree, they suck.
I got two possibilites to remove Urban RMs:
Easy way - remove Desert RMs as well.
Harder way - overjump listing of Urban, requires special code.
	
	
	
	
	
 
 
	
	
	
		
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		I sujest keeping them it, I like desert maps, and it would eat time that would go into something more useful.
	
	
	
	
	
 
 
	
	
	
		
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		No! Desert RM must stay - they are very cool and expand usage of desert terrain!
	
	
	
	
	
 
 
	
	
	
		
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		if he gets the immunities thing working, 1 of the things you can do is give any weapon a radiationtype=## and then on units you want immune to it do immunetoradiation=##.
like the radbeam, doesn't actually cause any radiation, but allows for immunities against it.
	
	
	
	
	
 
 
	
	
		I have a purpose to make new slots for weapons what uses Proximity tag. I and Mevitar checked it and only one weapon in game can use it. Others works like first one.
	
	
	
	
	
 
 
	
	
	
		
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		Bobingabout;date=Sep 19 2005, 08:02 AM Wrote:if he gets the immunities thing working, 1 of the things you can do is give any weapon a radiationtype=## and then on units you want immune to it do immunetoradiation=##.
like the radbeam, doesn't actually cause any radiation, but allows for immunities against it.
[right][snapback]1609[/snapback][/right]
I think I said that...
	
 
	
	
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		The thing I wondered... that immunity stuff shall be applied to warheads instead of weapons right?
That would kinda replace the additional armors, and therefore save me a hell lot of work...
	
	
	
	
	
 
 
	
	
	
		
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		Additional armors have other uses as well though, differential damage being the main one, not just being able to target/not target.
	
	
	
	
	
 
 
	
	
		me and blade seem to think alike.
	
	
	
	
	
 
 
	
	
	
		
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		Immunities would be very useful. But bear in mind that an immunity does not stop a weapon from firing at a target, it only prevents damage from being caused.
Maybe another new flag would solve that:
CanFireAtImmuneTargets=yes/no (default yes)
	
	
	
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		New armor classes are still needed for a variety of coding tricks to be viable;
Unless you could somehow allow normal units to have a ThirdWeapon, FourthWeapon, etc...
	
	
	
	
	
 
 
	
	
		but thirdweapon is a seperate wish to armour types, which is a seperate wish from immunites, which is only half related to radiation anyway.