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Can't say that I've experienced that myself... I could whip up some extra logging for AI decisions I suppose.
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Well, it is a defensive structure.
Is it just the amount of them that annoys you, or are practical problems arising from that?
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
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05.03.2010, 22:15:46
(This post was last modified: 05.03.2010, 22:17:12 by MRMIdAS.)
Just that the AI is resultantly weak against air attacks.
I'll try shifting the order it's listed in in the defence list, see if that does anything.
EDIT: I've set pillboxes to a limit of 15, per AI.BaseDefenseCounts=, as you can see, there's a few more than 15 there.
MRMIdAS: No longer allowed to criticise Westwood on PPM
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You haven't messed with any of the AntiInfantryValue, AntiArmorValue or AntiAirValue tags on any of the defenses, have you?
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nope, just added ones for my new defences.
MRMIdAS: No longer allowed to criticise Westwood on PPM
Its probaly your codes.
How about show the codes for the pillbox and the Prism tower
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Actually, I have noticed this too - the AI does seem to be building a lot more pill boxes than other defenses recently, and I haven't touched the AI controls. Maybe I'm just remembering it wrong though...
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A test with no Ares, no mods vs. Ares with no mods should show if any Ares change screwed with the AI's base planning.
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
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new version seems to have fixed all that.
AI is now building everything at a more sensible ratio.
MRMIdAS: No longer allowed to criticise Westwood on PPM
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Just chalk it up to the Goat sacrifices.
MRMIdAS: No longer allowed to criticise Westwood on PPM