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i dont know what cause the error
i test the Clone Dominator...
the animation maybe causing. When its activated i didnt see then IE
Become the Ultimate General - Yuri's Revenge: Zero Hour
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Code, please.
(Use the XCC INI CLT to find what exactly lines were changed.)
Did you make a new warhead called: MechanicalWH? Cause afaik, YR warhead was called 'Mechanical'
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I imagine it's something that the Dominator doesn't like.
Probably negative damage (try using negative verses instead).
Possibly the problem is using SellUnit in conjunction with Dominator but I doubt it. Could try a different action.
I remember when I was fiddling with the dominator that it didn't like certain values for FireAtPercentage.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR -
http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
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hmm.... the animation superweapon can be use this without bugs...
i should wait for that
Become the Ultimate General - Yuri's Revenge: Zero Hour
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Am I correct that an animation cannot cause damage over a wide area, only at a point?
Meaning that an animation would have to cause particles to do any kind of area damage/healing...
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR -
http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
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this is art
[REPAIRS]
Translucent=yes
Rate=250 ;220
TranslucencyDetailLevel=1
Report=ArmorThick
and add
[REPAIRS2]
Translucent=yes
Rate=500
TranslucencyDetailLevel=1
StartSound=ArmorThick
Next=REPAIRS
SpawnsParticle=NegativeBlast1
NumParticles=1
Crater=yes
ForceBigCraters=yes
Rules
[NegativeBlast1]
Damage=-300 ;gs
Warhead=MechanicalWH
Image=REPAIRRING
MaxDC=4;30
MaxEC=30
StartFrame=0
EndStateAI=20;28
WindEffect=0
BehavesLike=Gas
StateAIAdvance=3
------------
correct me if im wrong in some tags?
Become the Ultimate General - Yuri's Revenge: Zero Hour
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I think the problem is negative damage.
Try setting damage to positive and see if the IE still occurs.
If the error is gone, try setting negative verses on your warhead.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR -
http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
postive damage negative % on WH, give the WH an cell spread instead of using wierd particles.