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Psychic Dominator Clone - Printable Version

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+--- Thread: Psychic Dominator Clone (/showthread.php?tid=64)



- genosource - 18.07.2005

i dont know what cause the error
i test the Clone Dominator...
the animation maybe causing. When its activated i didnt see then IE


- DCoder - 18.07.2005

Code, please.

(Use the XCC INI CLT to find what exactly lines were changed.)


- genosource - 19.07.2005

@Dcoder
Code:
[EmergencyRepairSpecial]
UIName=Name:zrepair
Name=Emergency Repair
IsPowered=true
RechargeTime=7
Type=NewDominator;NewDominator is the type for Psychic Dominator clones
Action=SellUnit;test mouse pointer
SidebarImage=EMREPICON
ShowTimer=no
DisableableFromShell=no
Range=3
LineMultiplier=3
;New Tags
DomWarhead=MechanicalWH;Vehicle Repair warhead
DomFirstAnim=PDFXLCD;test anim
DomSecondAnim=PDFXLOC;2nd test anim
DomFireAtPercentage=20;when the first anim is at this percentage, the second will be played and damage be caused
DomCaptureRange=0;set to zero in order to deactivate unit capturing
DomDamage=-500;damage caused
DomActivateSound=RepairActivate;this sound will be played after activating the SW (not EVA!)
DomAmbient=120;intensity of lighting (not sure)
DomRed=85;amount of red
DomGreen=80;amount of green
DomBlue=20;amount of blue
DomGround=0;no idea
DomLevel=0;again, no clue what this does
DomAmbientChangeRate=1;set this to zero will cause no lighting at all
Well im making a Superweapon based on the Dominator Clone
it worked in the Original one. But it works, when i try this. Nothing


- Guest - 21.07.2005

Did you make a new warhead called: MechanicalWH? Cause afaik, YR warhead was called 'Mechanical'


- genosource - 23.07.2005

no i made a new one


- Marshall - 23.07.2005

I imagine it's something that the Dominator doesn't like.
Probably negative damage (try using negative verses instead).

Possibly the problem is using SellUnit in conjunction with Dominator but I doubt it. Could try a different action.

I remember when I was fiddling with the dominator that it didn't like certain values for FireAtPercentage.


- genosource - 24.07.2005

hmm.... the animation superweapon can be use this without bugs...

i should wait for that


- Marshall - 24.07.2005

Am I correct that an animation cannot cause damage over a wide area, only at a point?
Meaning that an animation would have to cause particles to do any kind of area damage/healing...


- genosource - 24.07.2005

this is art

[REPAIRS]
Translucent=yes
Rate=250 ;220
TranslucencyDetailLevel=1
Report=ArmorThick

and add

[REPAIRS2]
Translucent=yes
Rate=500
TranslucencyDetailLevel=1
StartSound=ArmorThick
Next=REPAIRS
SpawnsParticle=NegativeBlast1
NumParticles=1
Crater=yes
ForceBigCraters=yes


Rules


[NegativeBlast1]
Damage=-300 ;gs
Warhead=MechanicalWH
Image=REPAIRRING
MaxDC=4;30
MaxEC=30
StartFrame=0
EndStateAI=20;28
WindEffect=0
BehavesLike=Gas
StateAIAdvance=3



------------
correct me if im wrong in some tags?


- Marshall - 24.07.2005

I think the problem is negative damage.
Try setting damage to positive and see if the IE still occurs.
If the error is gone, try setting negative verses on your warhead.


- genosource - 24.07.2005

ok


- alliedg - 22.08.2005

postive damage negative % on WH, give the WH an cell spread instead of using wierd particles.