Psychic Dominator Clone - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Psychic Dominator Clone (/showthread.php?tid=64) |
- genosource - 18.07.2005 i dont know what cause the error i test the Clone Dominator... the animation maybe causing. When its activated i didnt see then IE - DCoder - 18.07.2005 Code, please. (Use the XCC INI CLT to find what exactly lines were changed.) - genosource - 19.07.2005 @Dcoder Code: [EmergencyRepairSpecial] it worked in the Original one. But it works, when i try this. Nothing - Guest - 21.07.2005 Did you make a new warhead called: MechanicalWH? Cause afaik, YR warhead was called 'Mechanical' - genosource - 23.07.2005 no i made a new one - Marshall - 23.07.2005 I imagine it's something that the Dominator doesn't like. Probably negative damage (try using negative verses instead). Possibly the problem is using SellUnit in conjunction with Dominator but I doubt it. Could try a different action. I remember when I was fiddling with the dominator that it didn't like certain values for FireAtPercentage. - genosource - 24.07.2005 hmm.... the animation superweapon can be use this without bugs... i should wait for that - Marshall - 24.07.2005 Am I correct that an animation cannot cause damage over a wide area, only at a point? Meaning that an animation would have to cause particles to do any kind of area damage/healing... - genosource - 24.07.2005 this is art [REPAIRS] Translucent=yes Rate=250 ;220 TranslucencyDetailLevel=1 Report=ArmorThick and add [REPAIRS2] Translucent=yes Rate=500 TranslucencyDetailLevel=1 StartSound=ArmorThick Next=REPAIRS SpawnsParticle=NegativeBlast1 NumParticles=1 Crater=yes ForceBigCraters=yes Rules [NegativeBlast1] Damage=-300 ;gs Warhead=MechanicalWH Image=REPAIRRING MaxDC=4;30 MaxEC=30 StartFrame=0 EndStateAI=20;28 WindEffect=0 BehavesLike=Gas StateAIAdvance=3 ------------ correct me if im wrong in some tags? - Marshall - 24.07.2005 I think the problem is negative damage. Try setting damage to positive and see if the IE still occurs. If the error is gone, try setting negative verses on your warhead. - genosource - 24.07.2005 ok - alliedg - 22.08.2005 postive damage negative % on WH, give the WH an cell spread instead of using wierd particles. |