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Psychic Dominator Clone
#1
i dont know what cause the error
i test the Clone Dominator...
the animation maybe causing. When its activated i didnt see then IE
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#2
Code, please.

(Use the XCC INI CLT to find what exactly lines were changed.)

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#3
@Dcoder
Code:
[EmergencyRepairSpecial]
UIName=Name:zrepair
Name=Emergency Repair
IsPowered=true
RechargeTime=7
Type=NewDominator;NewDominator is the type for Psychic Dominator clones
Action=SellUnit;test mouse pointer
SidebarImage=EMREPICON
ShowTimer=no
DisableableFromShell=no
Range=3
LineMultiplier=3
;New Tags
DomWarhead=MechanicalWH;Vehicle Repair warhead
DomFirstAnim=PDFXLCD;test anim
DomSecondAnim=PDFXLOC;2nd test anim
DomFireAtPercentage=20;when the first anim is at this percentage, the second will be played and damage be caused
DomCaptureRange=0;set to zero in order to deactivate unit capturing
DomDamage=-500;damage caused
DomActivateSound=RepairActivate;this sound will be played after activating the SW (not EVA!)
DomAmbient=120;intensity of lighting (not sure)
DomRed=85;amount of red
DomGreen=80;amount of green
DomBlue=20;amount of blue
DomGround=0;no idea
DomLevel=0;again, no clue what this does
DomAmbientChangeRate=1;set this to zero will cause no lighting at all
Well im making a Superweapon based on the Dominator Clone
it worked in the Original one. But it works, when i try this. Nothing
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#4
Did you make a new warhead called: MechanicalWH? Cause afaik, YR warhead was called 'Mechanical'
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#5
no i made a new one
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Yuri's Revenge Zero Hour Mod Leader, visit my site at freedom studios. Click banner ^__^
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#6
I imagine it's something that the Dominator doesn't like.
Probably negative damage (try using negative verses instead).

Possibly the problem is using SellUnit in conjunction with Dominator but I doubt it. Could try a different action.

I remember when I was fiddling with the dominator that it didn't like certain values for FireAtPercentage.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
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#7
hmm.... the animation superweapon can be use this without bugs...

i should wait for that
Become the Ultimate General - Yuri's Revenge: Zero Hour
[Image: sigyrzh.jpg]
Yuri's Revenge Zero Hour Mod Leader, visit my site at freedom studios. Click banner ^__^
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#8
Am I correct that an animation cannot cause damage over a wide area, only at a point?
Meaning that an animation would have to cause particles to do any kind of area damage/healing...
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
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#9
this is art

[REPAIRS]
Translucent=yes
Rate=250 ;220
TranslucencyDetailLevel=1
Report=ArmorThick

and add

[REPAIRS2]
Translucent=yes
Rate=500
TranslucencyDetailLevel=1
StartSound=ArmorThick
Next=REPAIRS
SpawnsParticle=NegativeBlast1
NumParticles=1
Crater=yes
ForceBigCraters=yes


Rules


[NegativeBlast1]
Damage=-300 ;gs
Warhead=MechanicalWH
Image=REPAIRRING
MaxDC=4;30
MaxEC=30
StartFrame=0
EndStateAI=20;28
WindEffect=0
BehavesLike=Gas
StateAIAdvance=3



------------
correct me if im wrong in some tags?
Become the Ultimate General - Yuri's Revenge: Zero Hour
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Yuri's Revenge Zero Hour Mod Leader, visit my site at freedom studios. Click banner ^__^
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#10
I think the problem is negative damage.
Try setting damage to positive and see if the IE still occurs.
If the error is gone, try setting negative verses on your warhead.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
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#11
ok
Become the Ultimate General - Yuri's Revenge: Zero Hour
[Image: sigyrzh.jpg]
Yuri's Revenge Zero Hour Mod Leader, visit my site at freedom studios. Click banner ^__^
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#12
postive damage negative % on WH, give the WH an cell spread instead of using wierd particles.
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